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Nero, the debut title from independent Italian studio Storm in a Teacup, will be coming to the Wii U.

Creative director Carlo Bianchi broke the news in the most recent issue of Official Nintendo Magazine UK (via Nintendo Life). According to Bianchi, the Wii U’s gamepad will make it easy to fulfill the team’s stated goal of keeping UI elements off of the screen.

He also confirmed that the game is headed to other platforms as well, though he didn’t provide any specifics. The game’s website, however, currently features logos for Steam, Xbox One, and 3DS alongside the Wii U’s. I’m no Sherlock Holmes, but I think it’s probably fair to deduce that they’re not there by accident.

We first saw Nero in action at GDC last month, where we also had a chance to speak with Storm in a Teacup’s executive director Alberto Belli. Belli told us that the team is aiming to create an entirely new genre that makes storytelling an integral part of the experience. He also revealed some details on the game’s first-person puzzle mechanics and briefly teased the themes of the narrative. “It’s a story about love, but it’s simple,” he said. “It’s about questions that need to be answered.”

Nero is due out sometime in 2015.

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About Josh Harmon

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Josh picked up a controller when he was 3 years old—and he hasn’t looked back since. This has made him particularly vulnerable to attacks from behind. He joined EGM as an intern following a brief-but-storied career on a number of small gaming blogs across the Internet. Find him on Twitter @jorshy

First-person indie game Nero confirmed for Wii U eShop

By Josh Harmon | 04/10/2014 03:38 PM PT

News

Nero, the debut title from independent Italian studio Storm in a Teacup, will be coming to the Wii U.

Creative director Carlo Bianchi broke the news in the most recent issue of Official Nintendo Magazine UK (via Nintendo Life). According to Bianchi, the Wii U’s gamepad will make it easy to fulfill the team’s stated goal of keeping UI elements off of the screen.

He also confirmed that the game is headed to other platforms as well, though he didn’t provide any specifics. The game’s website, however, currently features logos for Steam, Xbox One, and 3DS alongside the Wii U’s. I’m no Sherlock Holmes, but I think it’s probably fair to deduce that they’re not there by accident.

We first saw Nero in action at GDC last month, where we also had a chance to speak with Storm in a Teacup’s executive director Alberto Belli. Belli told us that the team is aiming to create an entirely new genre that makes storytelling an integral part of the experience. He also revealed some details on the game’s first-person puzzle mechanics and briefly teased the themes of the narrative. “It’s a story about love, but it’s simple,” he said. “It’s about questions that need to be answered.”

Nero is due out sometime in 2015.

0   POINTS
0   POINTS



About Josh Harmon

view all posts

Josh picked up a controller when he was 3 years old—and he hasn’t looked back since. This has made him particularly vulnerable to attacks from behind. He joined EGM as an intern following a brief-but-storied career on a number of small gaming blogs across the Internet. Find him on Twitter @jorshy