Posted on March 12, 2014 AT 01:59pm
According to Leece, complex control schemes, micro-managing organizations, and highly detailed player models weren’t the ways MLBAM wanted to bring R.B.I. Baseball back. Instead, the studio wanted old-school pick up and play feel that defined NES-era sports games. To that end, R.B.I. Baseball 14 sports a simple two-button input, giving it a distinct “arcade” feel.
In terms of looks, R.B.I. contains only three player models and preset batter stances, a throwback that furthers that arcade feel even more. Teams are limited to 16-man rosters instead of the traditional 25 to prevent players from worrying about righty-lefty match-ups or the like.
There are also no Career/Franchise modes. In their place are one-game Exhibition mode, a Season mode with variable length, and a Playoff mode that puts you right into the thick of a MLB postseason bracket. There won’t be any online play, either—in an effort to recreate that sense of couch co-op from two decades ago, you can only play locally.
All this nostalgia-driven content is all well and good, and really the fact that R.B.I. Baseball is being done in the arcade-style should come as no surprise, but it should be noted this means Xbox gamers still won’t have access to a baseball simulator in the same vein as the PlayStation-exclusive MLB: The Show series.
R.B.I. Baseball 14 arrives April 10 on Xbox 360, PS3, iOS, and Android, with Xbox One and PS4 releases coming shortly after.
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