As promised two days ago, Shadowrun: Dragonfall lead writer Andrew McIntosh took to Harebrained Schemes’ blog today to discuss the the new content added to the Director’s Cut.
According ot McIntosh, Chief among the new content are company story missions for Glory, Eiger, and Bliz.
“From the very beginning of our work on Dragonfall, we wanted to include missions that would tie directly into the back stories of the game’s major companion NPCs,” McIntosh wrote. “Unfortunately, during the development of the campaign, it became obvious that we weren’t going to have enough time to really do justice to the concept. Ultimately, we decided that if we couldn’t do these missions right, we shouldn’t do them at all.”
The three full-lenth missions will vary in tone and each end with unique rewards for the character they revolve around. And while Dietrich’s mission made it into the original version of Dragonfall, the Director’s Cut will feature a unique reward for him, too.
Complementing this is improved crew advancement, giving players “complete control” over Eiger, Glory, Dietrich, and Blitz’s character sheets. The characters will remain fundamentally true to their respective classes, of course, but players will be able to choose between two unique enhancements every time they advance in skill.
Beyond all the character-centric content, Shadowrun: Dragonfall – Director’s Cut will boast two additional full-length side-missions, two additional endings, and more lore in the form of easter eggs “for long-time fans of the pen-and-paper game.”
Next week, composer Jon Everist will post a second dev diary describing his work on the game’s music.
Shadowrun: Dragonfall – Director’s Cut, a standalone version of the Shadowrun Returns expansion, launches on Windows across PC platforms September 18.