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For Honor added a new batch of emotes this week, but their outrageous price tags have fans frustrated with the game’s overall currency system.

Each new emote will run players 7,000 in Steel, the in-game currency used for character aesthetic and upgrade purchases. Those familiar with the game will know that’s an inordinate price. The currency can be purchased with real money- between 1,000 and 1,500 Steel for every $1 depending on the bundle- but those of us that can’t swing that kind of change have to grind our butts off.

Steel is earned through either completing matches at no more than 40 a go, or by completing Order challenges, which offer 100 or 300 depending on the Order type. There a limited number of challenges available each day, however, so the earnings potential is low for even the most dedicated player.

Reddit user bystander007 recently calculated just how steep the costs of For Honor‘s content can become. If someone were to aim to unlock one character and all its associated aesthetic items, it would run that player over 91,000 Steel. Multiply that by 12 for all heroes in the game and it comes out to a staggering 1,098,000 Steel, equivalent to more than seven of the largest purchasable Steel packs at $100 each. At approximately 1,000 Steel a day from Orders based on renewal rate, plus a couple hundred from the matches themselves, bystander007 calculated an average of 915 days (2.5 years) of game time to unlock the content for all heroes.

This economy would likely not be stirring up such fan outrage if Steel wasn’t a necessary commodity for essential character gear as well. Finding the right gear for one’s character—without waiting weeks for the game to randomly drop them—requires the purchase of gear packs. Even when one has the best loadout, each piece must be upgraded, at a total of almost 2,000 Steel apiece.

It is safe to say that For Honor‘s Steel system is painfully skewed against players, but perhaps the recent outcry against the new emote prices will inspire Ubisoft to go easier on its fans.

Source: Reddit r/forhonor

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About Nick Plessas

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Nick didn’t start gaming until mid-2006. Once his parents finally allowed a console into the house, it was all uphill from there. Starting out with a PS2, he grew an affinity for Sony consoles and moved on to the PS3, and now the PS4. He keeps his gaming palette wide, but, gun to his head, he’d have to say shooters are his genre of choice. Find him on Twitter @idole808

For Honor players are up in arms over price of new emotes

For Honor's currency system has players in a chokehold, as fans are reminded by recently added emotes.

By Nick Plessas | 03/17/2017 01:00 PM PT | Updated 03/17/2017 02:12 PM PT

News

For Honor added a new batch of emotes this week, but their outrageous price tags have fans frustrated with the game’s overall currency system.

Each new emote will run players 7,000 in Steel, the in-game currency used for character aesthetic and upgrade purchases. Those familiar with the game will know that’s an inordinate price. The currency can be purchased with real money- between 1,000 and 1,500 Steel for every $1 depending on the bundle- but those of us that can’t swing that kind of change have to grind our butts off.

Steel is earned through either completing matches at no more than 40 a go, or by completing Order challenges, which offer 100 or 300 depending on the Order type. There a limited number of challenges available each day, however, so the earnings potential is low for even the most dedicated player.

Reddit user bystander007 recently calculated just how steep the costs of For Honor‘s content can become. If someone were to aim to unlock one character and all its associated aesthetic items, it would run that player over 91,000 Steel. Multiply that by 12 for all heroes in the game and it comes out to a staggering 1,098,000 Steel, equivalent to more than seven of the largest purchasable Steel packs at $100 each. At approximately 1,000 Steel a day from Orders based on renewal rate, plus a couple hundred from the matches themselves, bystander007 calculated an average of 915 days (2.5 years) of game time to unlock the content for all heroes.

This economy would likely not be stirring up such fan outrage if Steel wasn’t a necessary commodity for essential character gear as well. Finding the right gear for one’s character—without waiting weeks for the game to randomly drop them—requires the purchase of gear packs. Even when one has the best loadout, each piece must be upgraded, at a total of almost 2,000 Steel apiece.

It is safe to say that For Honor‘s Steel system is painfully skewed against players, but perhaps the recent outcry against the new emote prices will inspire Ubisoft to go easier on its fans.

Source: Reddit r/forhonor

0   POINTS
0   POINTS



About Nick Plessas

view all posts

Nick didn’t start gaming until mid-2006. Once his parents finally allowed a console into the house, it was all uphill from there. Starting out with a PS2, he grew an affinity for Sony consoles and moved on to the PS3, and now the PS4. He keeps his gaming palette wide, but, gun to his head, he’d have to say shooters are his genre of choice. Find him on Twitter @idole808