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For Honor


 

A big update is coming to For Honor soon that will return Guardbreak to its original state and make balance adjustments to a few heroes.

The update is scheduled to go live on PC later today at 5 a.m. PT and will be coming to Xbox One and PlayStation 4 as soon as it passes certification.

Following the update, Guardbreak will be returned to how it was in the beta and is no longer un-counterable if players are Guardbroken during Guardbreak startup. There’s also changes to Peacekeeper, Beserker, Conqueror, Orochi, and Valkyrie.

Take a look at the full patch notes below:

Feats

Shugoki

  • Fixed a bug that caused players to lose the “Hard to Kill “ Feat upon death.

Orochi & Berserker

  • Addressed bugs with their area of effect (AOE) ground Feats not working if the player stopped moving
  • The Orochi’s Nail Bomb & the Berserkers Stun Trap Feats now apply their damage effects correctly to characters who trigger the trap, but stop moving towards the trap, as it was intended.

Valkyrie

  • The Valkyrie Bloodlust Feat is now triggered on all types of kills as it was intended.

Berserker, Warlord, & Valkyrie

  • Tweaked the “Rush” Feat animation transition bug from idle to sprint animations

Fight

All Fighters

  • We reverted the Guardbreak mechanics to the Beta behavior in order to have it be a more usable skill. Guardbreak is no longer un-counterable if you’re Guardbroken during Guardbreak startup.
  • Attacks that cannot be blocked because they are too fast no longer display the Unblockable Attack feedback.
  • Fixed camera clipping issues with walls on executions

Peacekeeper

Some tweaking was made on the Peacekeeper during the Beta, which caused some bugs and unintended changes. We are changing some of her moves to behave as designed.

  • Fixed the Peacekeeper Guardbreak and Bleed stacking bug
    • Stab 1 applies 2 dmg + 15 Bleed dmg over 10 sec
    • Stab 2 applies 2 dmg + 12 Bleed dmg over 8 sec
    • Stab 3 applies 2 dmg + 9 Bleed dmg over 6 sec
    • Bleed damage now stacks up for a total of 36 dmg, in the Beta this total was higher (45dmg) but has been reduced for balancing along with the accompanied bug fix
  • Increased the range of the Peacekeeper Stab Attack to fix issues with missed stabs and therefore not applying Bleed
    • Stab range increased from 1 m to 2 m
  • Changed the range distance of the Peacekeeper Light Attack. She can now connect a Light Attack after a parry.
    • Normal Light Attacks had their range increased by 0.25 m; from 2.75 m to 3 m

Berserker & Conqueror

  • Light Attack recoveries decreased to prevent free Guardbreak on Block. This was never the intended behavior.
    • Berserker’s Light Attacks and chained Light Attacks recoveries on Block reduced from 900 ms to 700 ms
    • Conqueror’s Light Attacks and chained Light Attacks recoveries on Block reduced from 900 ms to 700 ms

Valkyrie

Overall Valkyrie gameplay update/buff. We found that the changes we made during our latest Technical Test were impacting too much the dueling abilities of the Valkyrie. She has gone from the 1st place in Win/Loss in Duel to the last spot.We’ve made some of her moves a little faster and we’ve added some mix-ups.

  • Pouncing Thrust & Hunter’s Strike damage increased from 12 dmg to 17 dmg
  • Pouncing Thrust & Hunter’s Strike can link into Light Chain faster: from 400 ms – 900 ms to 200 ms – 500 ms
  • Light Attacks recoveries reduced by 100 ms
    • Light Attack Miss Recovery 900 ms to 800 ms
    • Light Attack Hit Recovery 700 ms to 600 ms
    • Light Attack Interrupt Block Recovery 800 ms to 700 ms
    • Light Attack Regular Block Recovery 700 ms to 600 ms.
  • Light Chain second Attack Startup reduced by 100 ms, recoveries reduced by 100ms
    • Light Chain second Attack Startup 600 ms to 500 ms
    • Light Chain second Attack Miss Recovery 800 ms to 700 ms
    • Light Chain second Attack Hit Recovery 600 to 500 ms
    • Light Chain second Attack Interrupt Block Recovery 700 ms to 600 ms
    • Light Chain second Attack Regular Block Recovery 600 ms to 500 ms
  • Shield Crush can now be chained into Light Chain
    • After 400 ms into Hit Recovery
    • After 500 ms into Miss Recovery
  • Hunter’s Rush Recoveries shortened by 200 ms
    • Miss recovery 1000 ms to 800 ms
    • Hit recovery 800 ms to 600 ms
    • Interrupt Block recovery 900 ms to 700 ms
    • Regular Block recovery 800 ms to 600 ms

Orochi

  • Increased the dodge back on the Orochi’s “Riptide Strike”
    • Increased the backward displacement from 1.75 m to 2 m

Game Mode

Duel, Brawl, Elimination

  • Bots joining an in-progress match will be dead for the current round.

Miscellaneous

  • Changed Music in Face Off screen
  • Various bug fixes

For Honor is available now on Xbox One, PlayStation 4, and PC.

Read More

Source: Reddit


About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89

For Honor update adjusts Guardbreak, balances heroes

A new update for For Honor makes changes to Guardbreak and hero balance.

By Matthew Bennett | 02/28/2017 05:00 AM PT

News

A big update is coming to For Honor soon that will return Guardbreak to its original state and make balance adjustments to a few heroes.

The update is scheduled to go live on PC later today at 5 a.m. PT and will be coming to Xbox One and PlayStation 4 as soon as it passes certification.

Following the update, Guardbreak will be returned to how it was in the beta and is no longer un-counterable if players are Guardbroken during Guardbreak startup. There’s also changes to Peacekeeper, Beserker, Conqueror, Orochi, and Valkyrie.

Take a look at the full patch notes below:

Feats

Shugoki

  • Fixed a bug that caused players to lose the “Hard to Kill “ Feat upon death.

Orochi & Berserker

  • Addressed bugs with their area of effect (AOE) ground Feats not working if the player stopped moving
  • The Orochi’s Nail Bomb & the Berserkers Stun Trap Feats now apply their damage effects correctly to characters who trigger the trap, but stop moving towards the trap, as it was intended.

Valkyrie

  • The Valkyrie Bloodlust Feat is now triggered on all types of kills as it was intended.

Berserker, Warlord, & Valkyrie

  • Tweaked the “Rush” Feat animation transition bug from idle to sprint animations

Fight

All Fighters

  • We reverted the Guardbreak mechanics to the Beta behavior in order to have it be a more usable skill. Guardbreak is no longer un-counterable if you’re Guardbroken during Guardbreak startup.
  • Attacks that cannot be blocked because they are too fast no longer display the Unblockable Attack feedback.
  • Fixed camera clipping issues with walls on executions

Peacekeeper

Some tweaking was made on the Peacekeeper during the Beta, which caused some bugs and unintended changes. We are changing some of her moves to behave as designed.

  • Fixed the Peacekeeper Guardbreak and Bleed stacking bug
    • Stab 1 applies 2 dmg + 15 Bleed dmg over 10 sec
    • Stab 2 applies 2 dmg + 12 Bleed dmg over 8 sec
    • Stab 3 applies 2 dmg + 9 Bleed dmg over 6 sec
    • Bleed damage now stacks up for a total of 36 dmg, in the Beta this total was higher (45dmg) but has been reduced for balancing along with the accompanied bug fix
  • Increased the range of the Peacekeeper Stab Attack to fix issues with missed stabs and therefore not applying Bleed
    • Stab range increased from 1 m to 2 m
  • Changed the range distance of the Peacekeeper Light Attack. She can now connect a Light Attack after a parry.
    • Normal Light Attacks had their range increased by 0.25 m; from 2.75 m to 3 m

Berserker & Conqueror

  • Light Attack recoveries decreased to prevent free Guardbreak on Block. This was never the intended behavior.
    • Berserker’s Light Attacks and chained Light Attacks recoveries on Block reduced from 900 ms to 700 ms
    • Conqueror’s Light Attacks and chained Light Attacks recoveries on Block reduced from 900 ms to 700 ms

Valkyrie

Overall Valkyrie gameplay update/buff. We found that the changes we made during our latest Technical Test were impacting too much the dueling abilities of the Valkyrie. She has gone from the 1st place in Win/Loss in Duel to the last spot.We’ve made some of her moves a little faster and we’ve added some mix-ups.

  • Pouncing Thrust & Hunter’s Strike damage increased from 12 dmg to 17 dmg
  • Pouncing Thrust & Hunter’s Strike can link into Light Chain faster: from 400 ms – 900 ms to 200 ms – 500 ms
  • Light Attacks recoveries reduced by 100 ms
    • Light Attack Miss Recovery 900 ms to 800 ms
    • Light Attack Hit Recovery 700 ms to 600 ms
    • Light Attack Interrupt Block Recovery 800 ms to 700 ms
    • Light Attack Regular Block Recovery 700 ms to 600 ms.
  • Light Chain second Attack Startup reduced by 100 ms, recoveries reduced by 100ms
    • Light Chain second Attack Startup 600 ms to 500 ms
    • Light Chain second Attack Miss Recovery 800 ms to 700 ms
    • Light Chain second Attack Hit Recovery 600 to 500 ms
    • Light Chain second Attack Interrupt Block Recovery 700 ms to 600 ms
    • Light Chain second Attack Regular Block Recovery 600 ms to 500 ms
  • Shield Crush can now be chained into Light Chain
    • After 400 ms into Hit Recovery
    • After 500 ms into Miss Recovery
  • Hunter’s Rush Recoveries shortened by 200 ms
    • Miss recovery 1000 ms to 800 ms
    • Hit recovery 800 ms to 600 ms
    • Interrupt Block recovery 900 ms to 700 ms
    • Regular Block recovery 800 ms to 600 ms

Orochi

  • Increased the dodge back on the Orochi’s “Riptide Strike”
    • Increased the backward displacement from 1.75 m to 2 m

Game Mode

Duel, Brawl, Elimination

  • Bots joining an in-progress match will be dead for the current round.

Miscellaneous

  • Changed Music in Face Off screen
  • Various bug fixes

For Honor is available now on Xbox One, PlayStation 4, and PC.

Read More

Source: Reddit



About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89