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For Honor


 

For Honor‘s 1.06 patch is launching close on the tail of the previous 1.05 update, bringing with it notable gameplay tweaks in time for the brawler’s new competitive season.

After the 1.05 update introduced a massive wave of hero rebalances, 1.06 is coming to sweep up any adjustments that were missed. There are six heroes getting rebalanced in 1.06—Peacekeeper, Lawbringer, Warden, Berserker, Orochi, and Shugoki—with significant nerfs found in the recovery time of Peacekeeper’s light attacks, finally toning down the hero widely considered to be the most overpowered in the game.

Improvements to the game’s network and performance are also part of the update, some of which could finally address the game’s infamously frequent match drops.

“These network and performance optimizations were prioritized because they target areas of the game that are susceptible to cause an impact to game stability,” Ubisoft wrote in an explanation of the errors. “While these errors can still occur, we hope to have addressed a good portion of its root causes. Furthermore, the networking optimizations will help reduce the impact that a player with a bad connection has on the others in the match.”

This week brings with it the start of the game’s second competitive season for all platforms, and the blog post detailing 1.06 also breaks down the last few days of the game’s Faction War. Players can celebrate the first season’s conclusion with some new Elite Outfits recently added to the game.

Update 1.06 is launching on PC tomorrow, April 25th, with a console version expected sometime soon. Considering 1.05 landed on consoles about a week after PC, a similar timetable for 1.06 can be expected.

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Source: Ubisoft


About Nick Plessas

view all posts

Nick didn’t start gaming until mid-2006. Once his parents finally allowed a console into the house, it was all uphill from there. Starting out with a PS2, he grew an affinity for Sony consoles and moved on to the PS3, and now the PS4. He keeps his gaming palette wide, but, gun to his head, he’d have to say shooters are his genre of choice. Find him on Twitter @idole808

For Honor update bringing stability improvements, hero rebalance

For Honor's next major balance patch is already on the way.

By Nick Plessas | 04/24/2017 12:00 PM PT

Video

For Honor‘s 1.06 patch is launching close on the tail of the previous 1.05 update, bringing with it notable gameplay tweaks in time for the brawler’s new competitive season.

After the 1.05 update introduced a massive wave of hero rebalances, 1.06 is coming to sweep up any adjustments that were missed. There are six heroes getting rebalanced in 1.06—Peacekeeper, Lawbringer, Warden, Berserker, Orochi, and Shugoki—with significant nerfs found in the recovery time of Peacekeeper’s light attacks, finally toning down the hero widely considered to be the most overpowered in the game.

Improvements to the game’s network and performance are also part of the update, some of which could finally address the game’s infamously frequent match drops.

“These network and performance optimizations were prioritized because they target areas of the game that are susceptible to cause an impact to game stability,” Ubisoft wrote in an explanation of the errors. “While these errors can still occur, we hope to have addressed a good portion of its root causes. Furthermore, the networking optimizations will help reduce the impact that a player with a bad connection has on the others in the match.”

This week brings with it the start of the game’s second competitive season for all platforms, and the blog post detailing 1.06 also breaks down the last few days of the game’s Faction War. Players can celebrate the first season’s conclusion with some new Elite Outfits recently added to the game.

Update 1.06 is launching on PC tomorrow, April 25th, with a console version expected sometime soon. Considering 1.05 landed on consoles about a week after PC, a similar timetable for 1.06 can be expected.

Read More

Source: Ubisoft



About Nick Plessas

view all posts

Nick didn’t start gaming until mid-2006. Once his parents finally allowed a console into the house, it was all uphill from there. Starting out with a PS2, he grew an affinity for Sony consoles and moved on to the PS3, and now the PS4. He keeps his gaming palette wide, but, gun to his head, he’d have to say shooters are his genre of choice. Find him on Twitter @idole808