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Forza 5 Update Now Live, Increases Credits Earned, Adds New Modes

Posted on December 19, 2013 AT 07:17am

A new update for Forza Motorsport 5 is now live, which adjusts the price of certain cars, increases the rate at which credits are earned, and adds a couple of new multiplayer modes.

The update weighs in at 455MB and makes it much easier to earn exotic cars, as well as introducing Drag Racing and Tag modes to multiplayer. “With this content update, we are dramatically increasing the rate at which credits are earned in the game,” Turn 10′s Dan Greenawalt recently told Major Nelson. “For example, the bonus amount earned when you level up in Forza 5 has more than doubled. A player using average difficulty settings will see approximately a 60 percent increase in credits earned per hour – a number that can be further increased by upping the difficulty settings.

“The flip side to awarding more credits is lowering the price of the best cars in the game. Cars like the Lotus E21 grand prix car – one of the fastest, most desirable cars in Forza 5 – has gone from 6 million credits at the launch of Forza Motorsport 5 to 2 million credits with this content update,” he added.

“Now, that’s still a lot of credits but, when combined with the reduced price with our increased credit payouts and features like our Forza Rewards loyalty program, even the most exclusive cars in the game are now within the reach of all Forza Motorsport 5 players.”

The first of new multiplayer modes, Drag Racing, supports up to 16 players in a single lobby, partaking in either one-on-one duels or eight cars on the same strip. As well as this, three Tag mods have also been added to multiplayer. “Keep the It” sees one player start the match as “it,” with the aim being to keep “it” status for as long as possible. If another car comes into contact with you, they will take the status. The player who holds it the longest wins.

The next mode, “Tag Virus,” starts with one player as “it,” this player must then come into contact with other racers to pass the “it” status on. The winner is the last racer without “it” status. The final mode is “Pass the It,” which is similar to “Keep the It,” except now it’s the player with the least amount of time with the “it” that wins.

Via: OXM

Matthew Bennett, Associate Editor
Matthew Bennett finally got his big break with EGM three years ago, following years of volunteer work for various sites. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Follow him on Twitter @mattyjb89. Meet the rest of the crew.

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