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THE BUZZ: Earlier this year, Microsoft did a test program for an updated version of the Xbox 360’s dashboard that included the ability to read a new type of expanded disc format for Xbox 360 games. As part of that program, testers received a free copy of Halo: Reach, one which was coded via that new disc format.

In a message sent out today, Microsoft has announced that that “preview disc” version of Halo: Reach was rendered unplayable after an update the game received on just a few days ago. (The reason for this is that that version of the game cannot support game updates.)

Fear not, however; people who were part of that program have started receiving emails from Microsoft which include Xbox Marketplace code vouchers for a downloadable copy of Halo: Reach. This downloadable version—being a full copy of the game—works fine with title updates, and of course will be able to use any save data you had from the preview disc version.

EGM’s TAKE: As somebody who was part of the initial testing of this new disc format, I was surprised at the time that Microsoft decided to use such a high profile release as Halo: Reach for the free game people would be receiving. At this point, they really didn’t have to provide people with a replacement copy (seeing as how it had been free in the first place), so this is a pretty respectable gesture by the company. Or, at least, I’ll think so once I’ve received my copy of the email and a code voucher of my own.

If I don’t get a code, then I’ll probably go outside and kick a rock around while calling them jerks under my breath or something else along those lines.

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About Eric Patterson

view all posts

Eric got his start via self-publishing game-related fanzines in junior high, and now has one goal in life: making sure EGM has as much coverage of niche Japanese games as he can convince them to fit in. Eric’s also active in the gaming community on a personal level, being an outspoken voice on topics such as equality in gaming and consumer rights.

Free copies of Halo: Reach no longer playable, being replaced by downloadable version

Earlier this year, Microsoft did a test program for an updated version of the Xbox 360's dashboard that included the ability to read a new type of expanded disc format for Xbox 360 games. As part of that program, testers received a free copy of Halo: Reach, one which was coded via that new disc format.

By Eric Patterson | 09/23/2011 06:45 PM PT

News

THE BUZZ: Earlier this year, Microsoft did a test program for an updated version of the Xbox 360’s dashboard that included the ability to read a new type of expanded disc format for Xbox 360 games. As part of that program, testers received a free copy of Halo: Reach, one which was coded via that new disc format.

In a message sent out today, Microsoft has announced that that “preview disc” version of Halo: Reach was rendered unplayable after an update the game received on just a few days ago. (The reason for this is that that version of the game cannot support game updates.)

Fear not, however; people who were part of that program have started receiving emails from Microsoft which include Xbox Marketplace code vouchers for a downloadable copy of Halo: Reach. This downloadable version—being a full copy of the game—works fine with title updates, and of course will be able to use any save data you had from the preview disc version.

EGM’s TAKE: As somebody who was part of the initial testing of this new disc format, I was surprised at the time that Microsoft decided to use such a high profile release as Halo: Reach for the free game people would be receiving. At this point, they really didn’t have to provide people with a replacement copy (seeing as how it had been free in the first place), so this is a pretty respectable gesture by the company. Or, at least, I’ll think so once I’ve received my copy of the email and a code voucher of my own.

If I don’t get a code, then I’ll probably go outside and kick a rock around while calling them jerks under my breath or something else along those lines.

0   POINTS
0   POINTS



About Eric Patterson

view all posts

Eric got his start via self-publishing game-related fanzines in junior high, and now has one goal in life: making sure EGM has as much coverage of niche Japanese games as he can convince them to fit in. Eric’s also active in the gaming community on a personal level, being an outspoken voice on topics such as equality in gaming and consumer rights.