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Soulcalibur: Lost Swords’ launch this week has been delayed due to technical issues, Bandai Namco announced on the Soulcalibur series’ Facebook page.

“There is currently a technical issue that has delayed the launch of the game and we have been working through this issue all through last night and today to expedite the launch of Soulcalibur: Lost Swords,” the post reads.

“We have discovered that the issue requires a resolution across multiple parties and therefore our efforts to remedy the issue is taking longer than anticipated. Currently we are working feverishly with a key partner to implement a solution in the shortest amount of time possible.”

The PlayStation 3 single-player-only free-to-play fighter, developed by Bandai Namco’s internal Soulcalibur development studio Project Soul, was scheduled to launch Tuesday in North America and yesterday in Europe. The now aborted launch was plagued with reports from players about error messages and an inability to connect to the game servers, with only a few players claiming they were able to play the game successfully.

Free-to-play fighter Soulcalibur: Lost Swords launch delayed due to technical issues

By Chris Holzworth | 04/24/2014 05:20 PM PT

News

Soulcalibur: Lost Swords’ launch this week has been delayed due to technical issues, Bandai Namco announced on the Soulcalibur series’ Facebook page.

“There is currently a technical issue that has delayed the launch of the game and we have been working through this issue all through last night and today to expedite the launch of Soulcalibur: Lost Swords,” the post reads.

“We have discovered that the issue requires a resolution across multiple parties and therefore our efforts to remedy the issue is taking longer than anticipated. Currently we are working feverishly with a key partner to implement a solution in the shortest amount of time possible.”

The PlayStation 3 single-player-only free-to-play fighter, developed by Bandai Namco’s internal Soulcalibur development studio Project Soul, was scheduled to launch Tuesday in North America and yesterday in Europe. The now aborted launch was plagued with reports from players about error messages and an inability to connect to the game servers, with only a few players claiming they were able to play the game successfully.

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