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According to one developer free-to-play games supported by micro-transactions on Xbox 360 are “inevitable”.

Hi-Rez Studios boss Todd Harris, who is making free-to-play game Tribes: Ascend has told Eurogamer that Microsoft plans to relax its rules regarding Xbox Live due to industry trends.

“It’s really just the degree to which the free-to-play model and, even more specifically, constant updates are at – kind of what level of support there is for Xbox, or even PlayStation at this point,”

“So the ability to patch frequently, the ability to have it be free-to-play so users can get a taste without any fee. At least from our conversations, both Sony and Microsoft are moving there strategically but there are still some things to be worked out on both the business side and the technical side and the certification side regarding frequency of patches.”

“And those issues just need further advancement before we would be comfortable putting a release timeframe on a console version. It’s not the case of ‘never’, but we know all those things we can handle on the PC, so that’s why PC is first.”

Source: Eurogamer

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Free-To-Play On Xbox 360 ‘Inevitable’

By EGM Staff | 07/30/2011 11:42 PM PT

News

According to one developer free-to-play games supported by micro-transactions on Xbox 360 are “inevitable”.

Hi-Rez Studios boss Todd Harris, who is making free-to-play game Tribes: Ascend has told Eurogamer that Microsoft plans to relax its rules regarding Xbox Live due to industry trends.

“It’s really just the degree to which the free-to-play model and, even more specifically, constant updates are at – kind of what level of support there is for Xbox, or even PlayStation at this point,”

“So the ability to patch frequently, the ability to have it be free-to-play so users can get a taste without any fee. At least from our conversations, both Sony and Microsoft are moving there strategically but there are still some things to be worked out on both the business side and the technical side and the certification side regarding frequency of patches.”

“And those issues just need further advancement before we would be comfortable putting a release timeframe on a console version. It’s not the case of ‘never’, but we know all those things we can handle on the PC, so that’s why PC is first.”

Source: Eurogamer

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