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Friday the 13th


 

Gun Media’s Friday the 13th: The Game has come under some fire, but the heat isn’t coming from Jason Voorhees.

Backers of the Kickstarter multiplayer horror game have voiced their frustrations over the decision by the game’s developers to allow early access to press and content creators. Earlier this year, the game was officially announced to launch on May 26th, but it wasn’t stated until recently that press were being given access two days early. Taking to the forums, many complained that non-backers should not have received priority over those that gave money, regardless of their status in the media or popularity.

According to Gun Media’s Wes Keltner in a post on the game’s official forum, frustration over the decision moved from the forum to social media posts and emails to the developers, prompting a formal response from the team. Keltner begins with an explanation of Steam dividing the game into two packages, one for press and one for backer activations, with only one allowed access before the official launch date.

He goes on to explain the press were given this priority because “press (like GameSpot, IGN, Polygon, etc) get access to press keys because they are press,” while streamers were treated in the same respect because “content creators and streamers create a direct avenue to new audiences.” He then summarizes those points as the modern state of who “the press” are now to developers and game studios because of how important streaming is in the reviewing process.

In the end, he assures backers he understands their frustrations. “I’m sorry if you’re upset about this, but I’m doing what I think is best for the future of this title. It’s not about showing favoritism to content creators/streamers,” said Keltner. “On the contrary; I’m trying to use as many tools as I possibly can to keep you guys, the fans, happy.”

Responses from backers to the post are varied, with most stating they understand the decision but are upset over losing time to gain new characters and items. Since its debut on Kickstarter, the game has shown off the exciting multiplayer focus for fans of the horror series. Who doesn’t want to play as Jason and take on annoying camp counselors, or at least put themselves in the shoes of the “final girl” and outsmart the killer?

Friday the 13th: The Game‘s multiplayer mode officially launches Friday, May 26th for Xbox One, PlayStation 4, and PC.

Read More

Source: Game Rant


About Evan Slead

view all posts

Evan has been loving games since he could hold a controller. When not replaying Megaman X or Castlevania: Symphony of the Night for the 100th time, he also has been writing about entertainment, from horror movie reviews for Bloody Good Horror to TV recaps and general news for Entertainment Weekly, and now all things gaming. Say hello on Twitter at @EvanSlead.

Friday the 13th: The Game is pissing off its Kickstarter backers

Backers of Friday the 13th are out for blood—but not in an in-game, Jason-with-a-machete sort of way.

By Evan Slead | 05/25/2017 02:00 PM PT | Updated 05/25/2017 04:44 PM PT

News

Gun Media’s Friday the 13th: The Game has come under some fire, but the heat isn’t coming from Jason Voorhees.

Backers of the Kickstarter multiplayer horror game have voiced their frustrations over the decision by the game’s developers to allow early access to press and content creators. Earlier this year, the game was officially announced to launch on May 26th, but it wasn’t stated until recently that press were being given access two days early. Taking to the forums, many complained that non-backers should not have received priority over those that gave money, regardless of their status in the media or popularity.

According to Gun Media’s Wes Keltner in a post on the game’s official forum, frustration over the decision moved from the forum to social media posts and emails to the developers, prompting a formal response from the team. Keltner begins with an explanation of Steam dividing the game into two packages, one for press and one for backer activations, with only one allowed access before the official launch date.

He goes on to explain the press were given this priority because “press (like GameSpot, IGN, Polygon, etc) get access to press keys because they are press,” while streamers were treated in the same respect because “content creators and streamers create a direct avenue to new audiences.” He then summarizes those points as the modern state of who “the press” are now to developers and game studios because of how important streaming is in the reviewing process.

In the end, he assures backers he understands their frustrations. “I’m sorry if you’re upset about this, but I’m doing what I think is best for the future of this title. It’s not about showing favoritism to content creators/streamers,” said Keltner. “On the contrary; I’m trying to use as many tools as I possibly can to keep you guys, the fans, happy.”

Responses from backers to the post are varied, with most stating they understand the decision but are upset over losing time to gain new characters and items. Since its debut on Kickstarter, the game has shown off the exciting multiplayer focus for fans of the horror series. Who doesn’t want to play as Jason and take on annoying camp counselors, or at least put themselves in the shoes of the “final girl” and outsmart the killer?

Friday the 13th: The Game‘s multiplayer mode officially launches Friday, May 26th for Xbox One, PlayStation 4, and PC.

Read More

Source: Game Rant



About Evan Slead

view all posts

Evan has been loving games since he could hold a controller. When not replaying Megaman X or Castlevania: Symphony of the Night for the 100th time, he also has been writing about entertainment, from horror movie reviews for Bloody Good Horror to TV recaps and general news for Entertainment Weekly, and now all things gaming. Say hello on Twitter at @EvanSlead.