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Frostbite Devs Discuss Level of Detail Frostbite 3 Adds to Battlefield 4

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Posted on June 24, 2013 AT 11:15am

Frostbite team creative director Frank Vitz leads a discussion detailing all the little tricks that make EA’s Frostbite 3 engine tick—including an inside look as to how it lends itself to Battlefield 4—in a new behind-the-scenes video.

“Frostbite has been in development since 2006, and there’s always been a roadmap and a plan for [next-gen]…and beyond,” Vitz says in the video. “I like to think of Frostbite as an evolutionary process, and Frostbite 3 is the next step in that evolution.”

If there’s one underlying goal the Frostbite team strives for, it’s to generate a sense of seamless reality. Everything from how the trees sway realistically in the wind to the complete destruction of the surrounding environment, the world surrounding Battlefield 4 reacts accordingly to the strains you or your teammates put it through.

Battlefield 4 is set to release on October 29 for Xbox 360, PS3, and PC, with Xbox One and PS4 versions due out later this fall.

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Wm. Brooks Huber managed to go full circle. After leveling up out in the real world—and learning a few tricks of the trade—EGM's former editorial intern came crawling back. We decided to let him in. With his newfound sense of self-worth as EGM's news editor, Brooks is eager to show off all the power, courage, and wisdom he's attained. Follow him at your own risk via Twitter: @brookshuber. Meet the rest of the crew

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