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343 has lifted the lid on Halo 4‘s class specializations, eight classes that are unlocked once a players reaches level 50 in the game’s multiplayer component.

Halo 4‘s Spartan Ops designer David Ellis told IGN at Gamescom that specializations are intended to be end-game content for dedicated players. “By enlisting in a Specialization you basically raising your own level cap,” he explained. “With each one, you can extend the level cap a little further. You do not have to rank all the way through again [to unlock another Specialization].”

Two of the specializations, Pioneer and Wetwork, will be available at launch, another six will be released after. “We’ll be watching the level curve of the community closely at launch and will do our best to roll Specializations out as we see segments of the playerbase reach max rank,” he added. Details on each specialization can be found below:

  • Wetworks: Wetworks users get protection against the wall-penetrating Promethean Vision Armor Ability. You’ll still show up on the HUD of a player using it, but you’ll be a slightly more inconspicuous outline rather than a big red blur. Also, you’ll get a bit of sound dampening when you sprint.
  • Pioneer: A good standby if you’re looking to rank up fast – this Spec generates extra XP for any action you take while you’ve got it equipped.
  • Engineer: As an Engineer, you’ll be alerted to incoming weapon drops a couple of seconds ahead of other players, increasing the odds that you’ll get their first. If you’re close enough, the HUD will point the way with a GPS arrow.
  • Tracker: Damn near killed yourself reaching a drop, only to find that it’s stuffed with underpowered guns? As a Tracker, you’ll have one chance to re-roll the contents.
  • Rogue: Players of SWAT in Halo: Reach should prioritise this one – its Stability perk reduces scope wobble while zoomed. I dread to think of what DMR diehards will achieve with the thing.
  • Stalker: A class for those who hold grudges. The Nemesis armor mod generates an icon of the last person who killed you, and also tracks those who’ve attacked you.
  • Pathfinder: Only the biggest guns will do? Sign up as a Pathfinder for reduced cooldown on vehicle weapons, and easier carrying of emplaced guns.
  • Operator: The Wheelman mod grants your ride a little extra resistance against EMPS. It also lets makes vehicle health recharge a bit faster. Fortunately, this latter bonus can’t be stacked.

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About Matthew Bennett

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Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89

Gamescom 2012: Halo 4 Class Specializations Detailed

343 has lifted the lid on Halo 4's class specializations, eight classes that are unlocked once a players reaches level 50 in the game's multiplayer component.

By Matthew Bennett | 08/15/2012 11:04 AM PT

News

343 has lifted the lid on Halo 4‘s class specializations, eight classes that are unlocked once a players reaches level 50 in the game’s multiplayer component.

Halo 4‘s Spartan Ops designer David Ellis told IGN at Gamescom that specializations are intended to be end-game content for dedicated players. “By enlisting in a Specialization you basically raising your own level cap,” he explained. “With each one, you can extend the level cap a little further. You do not have to rank all the way through again [to unlock another Specialization].”

Two of the specializations, Pioneer and Wetwork, will be available at launch, another six will be released after. “We’ll be watching the level curve of the community closely at launch and will do our best to roll Specializations out as we see segments of the playerbase reach max rank,” he added. Details on each specialization can be found below:

  • Wetworks: Wetworks users get protection against the wall-penetrating Promethean Vision Armor Ability. You’ll still show up on the HUD of a player using it, but you’ll be a slightly more inconspicuous outline rather than a big red blur. Also, you’ll get a bit of sound dampening when you sprint.
  • Pioneer: A good standby if you’re looking to rank up fast – this Spec generates extra XP for any action you take while you’ve got it equipped.
  • Engineer: As an Engineer, you’ll be alerted to incoming weapon drops a couple of seconds ahead of other players, increasing the odds that you’ll get their first. If you’re close enough, the HUD will point the way with a GPS arrow.
  • Tracker: Damn near killed yourself reaching a drop, only to find that it’s stuffed with underpowered guns? As a Tracker, you’ll have one chance to re-roll the contents.
  • Rogue: Players of SWAT in Halo: Reach should prioritise this one – its Stability perk reduces scope wobble while zoomed. I dread to think of what DMR diehards will achieve with the thing.
  • Stalker: A class for those who hold grudges. The Nemesis armor mod generates an icon of the last person who killed you, and also tracks those who’ve attacked you.
  • Pathfinder: Only the biggest guns will do? Sign up as a Pathfinder for reduced cooldown on vehicle weapons, and easier carrying of emplaced guns.
  • Operator: The Wheelman mod grants your ride a little extra resistance against EMPS. It also lets makes vehicle health recharge a bit faster. Fortunately, this latter bonus can’t be stacked.
0   POINTS
0   POINTS



About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89