Posted on March 19, 2014 AT 01:31pm
In a new video for Snowdrop, Ubisoft’s next-gen engine that’s powering Tom Clancy’s The Division, the team at Massive Entertainment discuss how their in-house-created engine was designed to be “better, not bigger.”
According to technical director Anders Holmquist and brand art director Rodrigo Cortes, the goal behind building Snowdrop was to create an engine that efficiently and easily linked together the various components of videogame construction—rendering, AI, mission scripting, user interface, et cetera—through an interconnected, “node-based system.” With this in place, the developers are able to use Snowdrop to quickly create assets and interact with them—something that resonates with the studio’s design philosophy, which revolves around the promotion of creativity, experimentation, and prototyping.
And while the video seen above contains footage of The Division, not all examples shown are from Ubisoft’s upcoming next-gen exclusive title. The forest shots, turrets, and giant flies seen are all technical demonstrations.
Tom Clancy’s The Division is slated to release on PS4, Xbox One, and Windows PC this year, though no concrete release date or release window haas been given, and rumblings in the ether suggest it might be pushed back into 2015 a bit (this, of course, is unconfirmed by Ubisoft).
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