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Gears of War 3 Title Update 4 Now Live

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Posted on March 20, 2012 AT 07:55am

THE BUZZ: Epic has released title update 4 for Gears of War 3, bringing with it a number of bug fixes and improvements.

The update will automatically download next time you load up the game. The full patch notes:

Improvements

  • Savage Drone and Savage Grenadier can now “swat” turn in Beast mode
  • Spectator mode now starts viewing a player instead of a battle camera
  • Alternate control users in multiplayer will no longer look at DBNO characters when pressing R3
  • The crosshair for the Longshot and Hammerburst will now show an X if a shot is obstructed.
  • KOTH – ring locators are now visible in spectator mode
  • KOTH – some hill locations have been adjusted

Bug Fixes

  • The Onyx Guard decoy in Horde will not drop his rifle after exhausting the Vulcan ammo
  • Clients will no longer be stuck with a “Waiting For Players” message up if the host quits Horde during the progression screen
  • Chainsaw audio loop will now persist for listeners who leave the audible range and re-enter it
  • Fixed some instances where special event ribbons would not be properly awarded
  • COG pistol firing rate has been adjusted to be equal on host and clients
  • The Flaming Retro Lancer is now available for attendees of the first special event
  • Fixed some issues fixed related to the destruction of meatbags
  • The Slab start up screen no longer has debug text
  • After a host migration in Horde, the waves will no longer go past 50
  • Cover near the elevator on Hotel no longer allows players to lean outside of the visible area
  • Grenade throwers that are killed mid-throw will receive credit for any kills that grenade causes
  • Silverback will be disabled if hit by a smoke grenade when the driver is in the middle of the exit animation
  • Team Deathmatch time limit no longer resets to 3 minutes when both teams are out of respawns

EGM’s TAKE: Epic is making sure that all the current bugs are out of the game before the next map pack releases, which is a clever idea. Most new DLCs are met with a number of bugs that were not expected, as you can never truly test a new piece of content until the masses get hold of it. So by clearing out any existing bugs they can pull all of their resources to work on the new content after launch.

Matthew Bennett, Associate Editor
Matthew Bennett finally got his big break with EGM three years ago, following years of volunteer work for various sites. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Follow him on Twitter @mattyjb89. Meet the rest of the crew.

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