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Gears of War


 

The Coalition has released the first large title update for Gears of War 4 that makes changes to several weapons and adds support for the game’s first two DLC maps.

“Title Updates are large scale updates that require downloads and allow us to change more pieces within the game,” the developer explains. “We also have other updates that we can do on the backend without downloads needed but we are limited to what we can change and control with those updates.”

The update reduces the very short range damage of the Lancer, increases the short range damage of the Gnasher, and reduces the Hammerburst’s body and headshot damage.

Also, Gears of War 4‘s first two DLC maps—Checkout and Drydock—will be available for season pass holders in Versus Multiplayer and Horde from November 1st. The two maps will also be introduced into free public playlists for all players on November 8.

You can take a look at the full patch notes below:

New Maps

Two new maps will be added to the developer playlist on November 1st for Season Pass owners and will be available in standard rotation and private games on November 8th for everyone.

  • The Developer Playlist will contain Versus Dodgeball and Arms Race modes for squads up to three large and Horde players on Normal difficulty.

Weapon Tuning Changes

Lancer

  • Very short range damage has been slightly reduced.

Gnasher

  • Very short range damage slightly reduced.
  • Short range damage slightly increased.
  • Active damage boost ratio slightly increased to offset damage reduction.
  • Stopping power completely removed.

Hammerburst body damage has been significantly reduced in Core tuning. Headshot damage has only been slightly reduced to maintain the skill of the weapon.

  • Body damage significantly reduced.
  • Headshot damage slightly reduced.
  • Active reload cooldown increased by 2 seconds.

Fixed an issue where Escalation weapon respawn timers would sometimes not be consistent

  • All secondary weapons (minus the Longshot) are at 60s respawns.
  • The Longshot, Shock and Incendiary grenades are at 90s respawns.
  • All power weapons are at 120s respawns.

Windows 10
**Please make sure to update your Windows OS to Build 14393.222 or later for the game to update. You will not be able to get the update and online games will stop working if this is not done**

  • Execute and Point of Interest keys can now have the same key binding on Windows 10.
  • Windows 10 version now displays the version number on main menu.
  • Users can now rebind Spectator Mode controls on Windows 10.
  • Abnormalities to the UI on high resolution displays have been addressed.
  • Mouse and Keyboard users can now switch weapons during countdown at the beginning of the round.
  • Windows 10 players can now have true offline LAN lobbies.
  • Average FPS has been now incorporated to the benchmark screen on Windows 10.
  • Added in game language selection.
  • Roadie run turn rate on Windows 10 is now a consistent rate instead of reduced when holding the forward key.
  • Pickup and drop fortifications has been moved to the ?Q?/Mark Target key bind instead of ?C?/Point of Interest on Windows 10.

Xbox One

  • Players can now turn on HDR Split-Screen Visualization in the options menu on Xbox One.
  • HDR calibration has been optimized for Xbox One users.

Xbox One and Windows 10

  • Team Reviving with players on turrets no longer causes stacking skills in Horde.
  • At times the gnasher would fire rounds that would not register or expend ammo despite audio and visual FX. This has been addressed.
  • Ammo crates would sometimes not appear in TacCom in Horde. This has been corrected.
  • Players who get a kill right after you die in Dodgeball will now be able to count toward a respawn for your team including yourself.
  • Escalation will now display COG/SWARM DOMINATION when a victory was made from a Domination.
  • The EMBAR at times could continuously be used in Arms Race after your team has switched to the next weapon. This has been addressed.
  • Bonus supply crates will now fall in accessible areas even when the Fabricator is placed along walls.
  • Users will no longer receive objectives in bounties by killing meat shields.
  • Leader in Guardian will now always be rewarded to the user who killed the prior rounds Leader.
  • Players should now be able to pick up all power drops in Horde.
  • Players will no longer appear invisible if they are saved from a Snatcher.
  • Players can no longer roadie run before countdown.
  • Bots will be a bit more difficult in Social Versus backfilling
  • Shock grenades will no longer auto refill after each Horde wave.
  • Addressed an issue that sometimes allowed for Horde private matches to not start up.
  • Fixed an issue in which flying enemies could drop power on high ground areas that were inaccessible by the player.
  • Addressed an issue where players would sometimes not be able to play co-op campaign with another friend.
  • Removed score from repairing in Horde.
  • Fixed a few bounties not awarding proper XP values
  • Fixed an issue where players could push other players out of bounds on Lift.
  • PC and Xbox One can now play cross play on LAN.
  • Added Iberian Spanish in-game and cinematic voice over

Read More

About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89

Gears of War 4 update balances weapons, first DLC maps dated

The Coalition has released the first major update for Gears of War 4 and has also dated the game's first batch of free DLC maps.

By Matthew Bennett | 10/31/2016 05:31 AM PT

News

The Coalition has released the first large title update for Gears of War 4 that makes changes to several weapons and adds support for the game’s first two DLC maps.

“Title Updates are large scale updates that require downloads and allow us to change more pieces within the game,” the developer explains. “We also have other updates that we can do on the backend without downloads needed but we are limited to what we can change and control with those updates.”

The update reduces the very short range damage of the Lancer, increases the short range damage of the Gnasher, and reduces the Hammerburst’s body and headshot damage.

Also, Gears of War 4‘s first two DLC maps—Checkout and Drydock—will be available for season pass holders in Versus Multiplayer and Horde from November 1st. The two maps will also be introduced into free public playlists for all players on November 8.

You can take a look at the full patch notes below:

New Maps

Two new maps will be added to the developer playlist on November 1st for Season Pass owners and will be available in standard rotation and private games on November 8th for everyone.

  • The Developer Playlist will contain Versus Dodgeball and Arms Race modes for squads up to three large and Horde players on Normal difficulty.

Weapon Tuning Changes

Lancer

  • Very short range damage has been slightly reduced.

Gnasher

  • Very short range damage slightly reduced.
  • Short range damage slightly increased.
  • Active damage boost ratio slightly increased to offset damage reduction.
  • Stopping power completely removed.

Hammerburst body damage has been significantly reduced in Core tuning. Headshot damage has only been slightly reduced to maintain the skill of the weapon.

  • Body damage significantly reduced.
  • Headshot damage slightly reduced.
  • Active reload cooldown increased by 2 seconds.

Fixed an issue where Escalation weapon respawn timers would sometimes not be consistent

  • All secondary weapons (minus the Longshot) are at 60s respawns.
  • The Longshot, Shock and Incendiary grenades are at 90s respawns.
  • All power weapons are at 120s respawns.

Windows 10
**Please make sure to update your Windows OS to Build 14393.222 or later for the game to update. You will not be able to get the update and online games will stop working if this is not done**

  • Execute and Point of Interest keys can now have the same key binding on Windows 10.
  • Windows 10 version now displays the version number on main menu.
  • Users can now rebind Spectator Mode controls on Windows 10.
  • Abnormalities to the UI on high resolution displays have been addressed.
  • Mouse and Keyboard users can now switch weapons during countdown at the beginning of the round.
  • Windows 10 players can now have true offline LAN lobbies.
  • Average FPS has been now incorporated to the benchmark screen on Windows 10.
  • Added in game language selection.
  • Roadie run turn rate on Windows 10 is now a consistent rate instead of reduced when holding the forward key.
  • Pickup and drop fortifications has been moved to the ?Q?/Mark Target key bind instead of ?C?/Point of Interest on Windows 10.

Xbox One

  • Players can now turn on HDR Split-Screen Visualization in the options menu on Xbox One.
  • HDR calibration has been optimized for Xbox One users.

Xbox One and Windows 10

  • Team Reviving with players on turrets no longer causes stacking skills in Horde.
  • At times the gnasher would fire rounds that would not register or expend ammo despite audio and visual FX. This has been addressed.
  • Ammo crates would sometimes not appear in TacCom in Horde. This has been corrected.
  • Players who get a kill right after you die in Dodgeball will now be able to count toward a respawn for your team including yourself.
  • Escalation will now display COG/SWARM DOMINATION when a victory was made from a Domination.
  • The EMBAR at times could continuously be used in Arms Race after your team has switched to the next weapon. This has been addressed.
  • Bonus supply crates will now fall in accessible areas even when the Fabricator is placed along walls.
  • Users will no longer receive objectives in bounties by killing meat shields.
  • Leader in Guardian will now always be rewarded to the user who killed the prior rounds Leader.
  • Players should now be able to pick up all power drops in Horde.
  • Players will no longer appear invisible if they are saved from a Snatcher.
  • Players can no longer roadie run before countdown.
  • Bots will be a bit more difficult in Social Versus backfilling
  • Shock grenades will no longer auto refill after each Horde wave.
  • Addressed an issue that sometimes allowed for Horde private matches to not start up.
  • Fixed an issue in which flying enemies could drop power on high ground areas that were inaccessible by the player.
  • Addressed an issue where players would sometimes not be able to play co-op campaign with another friend.
  • Removed score from repairing in Horde.
  • Fixed a few bounties not awarding proper XP values
  • Fixed an issue where players could push other players out of bounds on Lift.
  • PC and Xbox One can now play cross play on LAN.
  • Added Iberian Spanish in-game and cinematic voice over

Read More


About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89