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Gears of War Creator Thinks Games Have Become Too Easy

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Posted on June 22, 2012 AT 02:21pm

For Gears of War: Judgement, Cliff Bleszinski is hoping to see something that he feels is lacking from too many modern games: Difficulty.

In a conversation with Xbox 360 Achievements, Bleszinski talks about the problems that come along with trying to make games appeal to wider audiences.

“It feels like in this current console generation that we’ve taken a lot of steps to grow the audience and what I think’s happened is that the games have become more linear and easier, so it feels like a lot of quick-time-events” Bleszinski told the site.

“The more I play games like that the more I turned off to them and just want to get back to systems interacting with systems, and get back to a game that, you know, when was the last time a game really challenged you and asked something of you, right? There’s a reason why Demon Souls and Dark Souls have taken off lately. It’s because they really require you actually try.”

Bleszinski goes on to say that for Judgement, the game will still feature a casual mode, where players can worry more about enjoying the experience of the game, and less about challenge. However, every other mode will be hard, “and you will die” he told X360A.

For the full conversation with Cliff Bleszinski, hit the link below.

Source: Xbox 360 Achievements

Eric L. Patterson, Executive Editor
Eric L. Patterson got his start via self-publishing game-related fanzines in junior high, and now has one goal in life: making sure EGM has as much coverage of niche Japanese games as he can convince them to fit in. Eric’s also active in the gaming community on a personal level, being an outspoken voice on topics such as equality in gaming and consumer rights. Stalk him on Twitter: @pikoeri. Meet the rest of the crew.

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