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No Man's Sky


 

Did No Man’s Sky‘s lack of content and misleading advertising grind your gears? Well, you have the sympathies of a gaming industry juggernaut, producer and journalist Geoff Keighley.

Keighley recently premiered his new show, Live with YouTube Gaming, during which he discussed his disillusionment with No Man’s Sky, a game that was first announced during a show he hosted and produced, Spike TV’s VGX.

“I honestly resisted saying anything about this game for the better part of the last year because I’ve been internally conflicted about what I saw happening, and I’ve played a role in this,” Keighley explained. “The last time I saw [Sean Murray] was back in March, and he told me then that he really didn’t want to be around me that much anymore because he thought I was being a little too negative about the game and my assessment of where the team was at. They were under an incredible amount of pressure.”

Keighley went on to compare the game’s director Sean Murray to the famous Peter Molyneux, calling them both developers whose aspirations about their projects fall victim to a reality that can’t possibly live up to exceptions.

“The fact that a small 15 person team built and shipped a game like No Man’s Sky is a stunning achievement…but on the other hand I have to think about the players who wanted to believe in something more than what was in the box when the game shipped in August.

“I don’t think No Man’s Sky is a bad game. It’s just unfinished and repetitive because, let’s face it, games are crafted by skilled story-tellers and big teams. Math can’t always create meaning.”

Disagreeing with the game’s $60 price tag, Keighley believed that the studio should have instead employed an early access format to gather feedback and build on the experience one step at a time.

“We all wanted to believe in No Man’s Sky and Sean did too—so much that he was never able to build up the gumption to rip off that band-aid and reveal what was and wasn’t in the game.… Maybe the platform we gave him to launch the game was too big and created this black hole that he couldn’t pull himself out of.

“But no matter what, you have to be honest with your fans. You can’t lie. And Sean wanted to preserve the promise and mystery of the game so much, he started to disrespect his audience. Those of you who paid for it have every right to be disappointed if you felt misled.

“I always held out hope that they’d finally come together and pull it together or they’d change their strategy, but what’s happened has happened and the big question is, ‘Where does No Man’s Sky go now?'”

Keighley has since mended his relationship with Murray, who reportedly may appear on Keighley’s show later in October to discuss the game. Keighley’s decision to cover his experience with No Man’s Sky was influenced by the recent investigation brought against developer Hello Games over allegations of false advertising .

Source: VG 24/7

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About Nick Plessas

view all posts

Nick didn’t start gaming until mid-2006. Once his parents finally allowed a console into the house, it was all uphill from there. Starting out with a PS2, he grew an affinity for Sony consoles and moved on to the PS3, and now the PS4. He keeps his gaming palette wide, but, gun to his head, he’d have to say shooters are his genre of choice. Find him on Twitter @idole808

Geoff Keighley comes clean about his involvement with No Man’s Sky

No Man's Sky is "unfinished and repetitive," according to the man who helped announce it.

By Nick Plessas | 09/30/2016 03:00 PM PT

Video

Did No Man’s Sky‘s lack of content and misleading advertising grind your gears? Well, you have the sympathies of a gaming industry juggernaut, producer and journalist Geoff Keighley.

Keighley recently premiered his new show, Live with YouTube Gaming, during which he discussed his disillusionment with No Man’s Sky, a game that was first announced during a show he hosted and produced, Spike TV’s VGX.

“I honestly resisted saying anything about this game for the better part of the last year because I’ve been internally conflicted about what I saw happening, and I’ve played a role in this,” Keighley explained. “The last time I saw [Sean Murray] was back in March, and he told me then that he really didn’t want to be around me that much anymore because he thought I was being a little too negative about the game and my assessment of where the team was at. They were under an incredible amount of pressure.”

Keighley went on to compare the game’s director Sean Murray to the famous Peter Molyneux, calling them both developers whose aspirations about their projects fall victim to a reality that can’t possibly live up to exceptions.

“The fact that a small 15 person team built and shipped a game like No Man’s Sky is a stunning achievement…but on the other hand I have to think about the players who wanted to believe in something more than what was in the box when the game shipped in August.

“I don’t think No Man’s Sky is a bad game. It’s just unfinished and repetitive because, let’s face it, games are crafted by skilled story-tellers and big teams. Math can’t always create meaning.”

Disagreeing with the game’s $60 price tag, Keighley believed that the studio should have instead employed an early access format to gather feedback and build on the experience one step at a time.

“We all wanted to believe in No Man’s Sky and Sean did too—so much that he was never able to build up the gumption to rip off that band-aid and reveal what was and wasn’t in the game.… Maybe the platform we gave him to launch the game was too big and created this black hole that he couldn’t pull himself out of.

“But no matter what, you have to be honest with your fans. You can’t lie. And Sean wanted to preserve the promise and mystery of the game so much, he started to disrespect his audience. Those of you who paid for it have every right to be disappointed if you felt misled.

“I always held out hope that they’d finally come together and pull it together or they’d change their strategy, but what’s happened has happened and the big question is, ‘Where does No Man’s Sky go now?'”

Keighley has since mended his relationship with Murray, who reportedly may appear on Keighley’s show later in October to discuss the game. Keighley’s decision to cover his experience with No Man’s Sky was influenced by the recent investigation brought against developer Hello Games over allegations of false advertising .

Source: VG 24/7

0   POINTS
0   POINTS



About Nick Plessas

view all posts

Nick didn’t start gaming until mid-2006. Once his parents finally allowed a console into the house, it was all uphill from there. Starting out with a PS2, he grew an affinity for Sony consoles and moved on to the PS3, and now the PS4. He keeps his gaming palette wide, but, gun to his head, he’d have to say shooters are his genre of choice. Find him on Twitter @idole808