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Sony Santa Monica has released a new update for God of War: Ascension which tweaks the difficulty level of the Trial of Archimedes level.

Update 1.03 addresses the difficulty of this level which many players complained was far too high. “We received extensive feedback from the community that the “Trial of Archimedes” section (Chapter 28) near the end of the game was excessively challenging,” said Sony Santa Monica community man Aaron Kaufman.

“In every God of War game, establishing a well-paced difficulty ramp towards the end of the game is paramount to us. Based on player response, the degree of challenge offered here was short of our goal of being perfectly balanced.

“In the 1.03 update, at the end of each elevator stage (three total), players will now receive a measured amount of green health orbs and a nominal amount of blue magic orbs. This change affects all difficulty levels. We are confident this revision will address feedback regarding “Trial of Archimedes” while still preserving the level of challenge appropriate for this late section of the game.”

The update also adds Marks and eight new additional tints for your multiplayer character.

0   POINTS
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About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89

God of War: Ascension Update Now Live, Tweaks ‘Trial of Archimedes’ Difficulty

By Matthew Bennett | 03/27/2013 06:19 AM PT

News

Sony Santa Monica has released a new update for God of War: Ascension which tweaks the difficulty level of the Trial of Archimedes level.

Update 1.03 addresses the difficulty of this level which many players complained was far too high. “We received extensive feedback from the community that the “Trial of Archimedes” section (Chapter 28) near the end of the game was excessively challenging,” said Sony Santa Monica community man Aaron Kaufman.

“In every God of War game, establishing a well-paced difficulty ramp towards the end of the game is paramount to us. Based on player response, the degree of challenge offered here was short of our goal of being perfectly balanced.

“In the 1.03 update, at the end of each elevator stage (three total), players will now receive a measured amount of green health orbs and a nominal amount of blue magic orbs. This change affects all difficulty levels. We are confident this revision will address feedback regarding “Trial of Archimedes” while still preserving the level of challenge appropriate for this late section of the game.”

The update also adds Marks and eight new additional tints for your multiplayer character.

0   POINTS
0   POINTS



About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89