God of War‘s game director is as aware as anyone that the new game isn’t what fans will recognize, but he stands behind this new direction for the venerable PlayStation series.
In a recent interview with Kotaku, game director Cory Barlog discussed the backlash the studio faced over taking God of War‘s core design down a different path. The director expressed that the studio has been intentionally restrictive about what it’s shown off for the game, and to truly understand what the new installment has to offer, fans have to play it first-hand.
“I know there are a lot of people who are out there saying, ‘It’s totally different. They’re changing a lot of things. Hashtag Not My God Of War. Hashtag Cancel My Pre-Order,” Barlog said. “But I think a lot of people have to play it. We’ve been very restrictive of the information and what we’re showing visually, and part of that is my paranoia. I want people to experience this game as a whole. Everybody who made this game—or a good portion of this team—has been a part of God of War from the very beginning. Nothing has changed cynically or under pressure or just willy-nilly. All of us put a lot of heart and soul into this game, and the DNA of what this franchise is still pumps through the blood of this game.”
While this is the exact kind of isolated snippet of the experience the director doesn’t want you fully formulating an opinion on, new God of War gameplay recently gave fans a look at part of the preview demo media outlets got hands-on with last month. The gameplay shows fans more of how Kratos’ son Atreus fits into the combat, which the studio recently shared was one of the biggest development hurdles.
God of War is launching April 20th, exclusively on PlayStation 4.