Of all the games fans may expect game director Cory Barlog to compare God of War‘s combat to, FIFA probably isn’t one of them, but that’s exactly what he did in a recent interview.
Speaking with GamesRadar, Barlog covered a variety of topics on God of War, from the new direction Kratos is taking as a character, to why the game does away with quick-time events. When discussing the combat, the comparison Barlog made wasn’t to previous installments or other popular hack-and-slash games, but to the FIFA soccer franchise.
“[FIFA is] the same game every time you play but it’s extremely sort of non-deterministic,” Barlog said. “Every game is different, despite every game being the same; there’s this drama that exists in every single match, even when you’re playing the same teams. There’s a magic to video games encapsulated in the idea that I don’t ever want to lose even if I am making something that’s trying to tell a story, and we develop these characters to allow you to feel like there’s freedom here, and that is the joy of games.”
Fans’ exposure to the game’s combat has so far been limited, but the game’s Paris Games Week 2017 trailer did give us a small sample of what to expect. Other God of War details covered by Barlog in GamesRadar’s interview include a reveal of the characters that forged two of Kratos’ new weapons, the reduction of the game’s menu screens, the return of puzzles, and more.
God of War is slated to launch April 20th, exclusively on PlayStation 4. Several special editions are currently confirmed for the game’s launch, with recent leaks teasing that a console bundle and unique controller design may also drop with the game.
Source: Games Radar