God of War may be one of the best games of this console generation, but that won’t stop developer Santa Monica Studio from striving to improve on it in the sequel.
Speaking to Sector at a recent Game Access conference, environmental artist Nate Stephens talked about the successes of the recent God of War, particularly in its opening boss fight, and explained his role in creating it.
“We still want to be God of War,” Stephens said. “What I want to say is, the first battle in this game when you’re fighting The Stranger is really an epic fight. It ends with you two destroying the entire environment around you. It was really hard to create, I myself was working on the lighting for this level, and it was super hard to get it to work.”
Stephens continued with how this fight will force the developer to step up its game in the sequel. While Stephens didn’t confirm another game is on the way—it definitely is—he expressed that the theoretical sequel will be “bigger, better, longer,” while also teasing fights with Thor and Odin.
“So if we have a meeting with Thor or Odin, naturally, it must be bigger than this, better than this,” he said. “This game was very good, but we think we can make it even better. And of course, it must be a little bit bigger. If we do another game—no one actually said that we are doing it—it will be bigger, better, longer.”
While it is part of a developer’s job to be coy about unannounced plans, game director Cory Barlog has revealed that he has several more games planned out in his head. Specifically, fans will see at least five more games out of the studio if Barlog gets his way, but it’s unclear if they all will be set in the series’ new Norse setting or if Kratos (or Atreus) will venture to yet another exotic land after the next game or two.
Whether there is one more game or 10, it is hard to imagine a world in which publisher Sony turns down a sequel to a game that sold as well as God of War. God of War is now the best-selling PlayStation exclusive ever, recently giving PlayStation the highest month of software sales on a single platform in gaming history.
Source: Gaming Bolt