While huge, multiplayer-driven games like PlayerUnknown’s Battlegrounds and Fortnite are all the rage right now, God of War‘s incredible sales have proved that single-player, story-driven games still have an audience. And, according to creative director Cory Barlog, single-player games are all he intends to create moving forwards.
“Competition doesn’t drive me,” Barlog explained, speaking to IGN. “It’s not to say that competition is bad, it’s not to say that competitive games are bad because I love that those exist, but it’s not my thing.”
Barlog went on to explain that he thinks both types of games will always have a place, perhaps with spikes in popularity or the development of new hardware placing one type of game over another temporarily.
“It’s not about a competition between multiplayer and single-player,” Barlog said. “It’s not about any of them being alive or dead, right? It is Schrödinger’s cat. We are alive and we are dead at the same time, right? And we will always be that way. And it will be an ebb and flow throughout time.”
God of War‘s sales have proved that single-player games are certainly far from dead. The game sold 3.1 million units in its first three days alone, making it the fast-selling PlayStation 4 exclusive ever.
God of War is currently available on the PlayStation 4.