God of War‘s latest trailer covers how the game’s progression system will let each player build their own Kratos.
While the core of the game’s combative gameplay will be the same for everyone, players can customize armor and special skills to formulate strategies based on personal strengths. There are several different stat bars that are affected by the upgradable armor Kratos is wearing, giving players the choice to specialize their character for a distinctive play style, or attempt to build up each stat equally to cover all the bases.
Players will also have a choice in how to progress through the game’s various skill trees, prioritizing the paths that suit their fighting style the most. If you find yourself proficient with the Leviathan Axe, you’ll want to focus on that, but if you consider yourself a more defensive player, that route is an option as well.
Fans can check out game director Cory Barlog and lead gameplay designer Jason McDonald break down God of War‘s progression system in the trailer below.
This type of progression system is a fairly significant deviation for the God of War series, and this is far from the only major change players will see. Some fans may be apprehensive about the new direction the series is taking, but as Barlog expressed in a recent interview, the only way to really appreciate what these changes do for the experience is to play the game yourself.
God of War is launching April 20th, exclusively on PlayStation 4.