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God of War


 

With God of War reviews now circulating, fans are learning more about how the game’s redesigned combat has mixed up the series formula. Game director Cory Barlog recently elaborated on the intent behind these changes.

The director sat down for an interview with GameSpot, during which he was asked why the studio decided to go with a new combat system. Barlog’s answer was fairly straightforward.

“Because we have made seven games with that combat system,” Barlog said. “I was looking around at how incredibly talented our systems and combat team was, and I was like, ‘I need them to take on the challenge that we had on [the first] God of War.’ That challenge of nobody really knows what that system was when I first got there in 2003. Combat was, I don’t want to say a mess, but it was more like they hadn’t found their sea legs with combat.”

According to Barlog, this new game was the studio’s chance to show off how it had evolved.

“Looking at the new God of War, we need a chance to show what we’ve learned over the last decade,” he explained. “So I didn’t want to change it for the sake of changing it, I wanted it to reflect how all of us [at the studio] have grown up. What we play is different. God of War is a reflection of what we play.”

Barlog cited Resident Evil 7 as an example of how taking risks to mix things up can pay off.

“[Resident Evil 7] shows that creators with a very strong vision and a really good team can make these bold decisions and have the audience follow them, even if they are resistant at the beginning,” Barlog said.

This is the second time Barlog has outwardly discussed God of War‘s deviation from series norms in recent weeks, and the apprehension some fans have about it. While Barlog understands fans’ caution, he claimed the only way to truly appreciate how the series has improved is for fans to play the new game themselves. Well, we at EGM have played it, and those that check out our review will know why there is nothing to worry about.

God of War is launching on April 20th, exclusively on PlayStation 4.

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Source: GameSpot


About Nick Plessas

view all posts

Nick didn’t start gaming until mid-2006. Once his parents finally allowed a console into the house, it was all uphill from there. Starting out with a PS2, he grew an affinity for Sony consoles and moved on to the PS3, and now the PS4. He keeps his gaming palette wide, but, gun to his head, he’d have to say shooters are his genre of choice. Find him on Twitter @idole808

God of War director had a pretty good reason for nixing the old combat

God of War's game director takes us through the thought process behind the game's biggest changes.

By Nick Plessas | 04/13/2018 01:00 PM PT

News

With God of War reviews now circulating, fans are learning more about how the game’s redesigned combat has mixed up the series formula. Game director Cory Barlog recently elaborated on the intent behind these changes.

The director sat down for an interview with GameSpot, during which he was asked why the studio decided to go with a new combat system. Barlog’s answer was fairly straightforward.

“Because we have made seven games with that combat system,” Barlog said. “I was looking around at how incredibly talented our systems and combat team was, and I was like, ‘I need them to take on the challenge that we had on [the first] God of War.’ That challenge of nobody really knows what that system was when I first got there in 2003. Combat was, I don’t want to say a mess, but it was more like they hadn’t found their sea legs with combat.”

According to Barlog, this new game was the studio’s chance to show off how it had evolved.

“Looking at the new God of War, we need a chance to show what we’ve learned over the last decade,” he explained. “So I didn’t want to change it for the sake of changing it, I wanted it to reflect how all of us [at the studio] have grown up. What we play is different. God of War is a reflection of what we play.”

Barlog cited Resident Evil 7 as an example of how taking risks to mix things up can pay off.

“[Resident Evil 7] shows that creators with a very strong vision and a really good team can make these bold decisions and have the audience follow them, even if they are resistant at the beginning,” Barlog said.

This is the second time Barlog has outwardly discussed God of War‘s deviation from series norms in recent weeks, and the apprehension some fans have about it. While Barlog understands fans’ caution, he claimed the only way to truly appreciate how the series has improved is for fans to play the new game themselves. Well, we at EGM have played it, and those that check out our review will know why there is nothing to worry about.

God of War is launching on April 20th, exclusively on PlayStation 4.

Read More

Source: GameSpot



About Nick Plessas

view all posts

Nick didn’t start gaming until mid-2006. Once his parents finally allowed a console into the house, it was all uphill from there. Starting out with a PS2, he grew an affinity for Sony consoles and moved on to the PS3, and now the PS4. He keeps his gaming palette wide, but, gun to his head, he’d have to say shooters are his genre of choice. Find him on Twitter @idole808