God of War is taking a note from The Legend of Zelda series in how players explore its richly detailed world.
While talking with GamesRadar, game director Cory Barlog claimed that God of War‘s exploration was inspired by the spirit of the classic The Legend of Zelda games. One example Barlog offers is the old moments when dropping a bomb in front of an unsuspecting crack in a wall would lead to an entirely new path.
God of War will not be fully open-world, but fans did already know that the game would often feature multiple paths to the same objective. These alternative paths could provide the player with new narrative elements or resources helpful on the journey, and according to Barlog, the entrances won’t always be right in our faces.
God of War is slated to launch sometime in early 2018, exclusively on PlayStation 4. The game’s E3 2017 trailer gave fans their best look yet at the upcoming adventure, featuring new gameplay and narrative details.