True champions of the gods will be pleased to learn that the upcoming God of War features an extra hard difficulty setting, not for the faint of heart.
There were multiple difficulty settings available to play at the recent God of War preview event. The first three settings were listed as Give Me A Story, Give Me A Balanced Experience, and Give Me A Challenge, representing the conventional Easy, Medium, and Hard difficulties. The fourth Give Me God of War difficulty, however, is a major step up.
The difficulty’s description reads that it makes the game “as difficult as possible, requiring god-like reflexes and strategy.” Playthroughs on this difficulty are saved separately from other files so as not to take up space, but it also doesn’t allow players to change the difficulty mid-game like the others. While intense, game director Cory Barlog promised more than a simplistic and unfair jump in challenge.
“We did a ton of stuff to make it a genuine challenge, not a cynical increase,” Barlog said in an interview with Glixel. “Enemies are all changed up. We changed the attack patterns of things; it’s hugely different.”
God of War‘s combat is challenging enough, even on an average difficulty, with its variety of complex weapons and enemies to manage, something I tackled in depth in my hands-on preview of the game. During that same event, fans also learned that the two- to three-hour demo was a measly five percent of the game’s total runtime.
God of War is launching April 20th, exclusively on PlayStation 4.