Populous spiritual successor Godus’ monetization won’t adhere to the free-to-play model, but rather something “that hasn’t existed before” that’s better described as “invest-to-play,” creator Peter Molyneux told Pocket Gamer.
In the interview, Molyneux compares the free-to-play model in games as akin to “taking a huge hammer and smashing our customers with it. We’re saying: ‘Be patient or pay money.’ That’s not a delightful mechanic. That’s not going to get people to invest their money.”
Godus, as a result, will take on a different approach. Molyneux was reluctant to divulge too many details, but he did say that, for starters, players won’t be given the option to pay for anything until they’re regarded as ready for it.
“You’ve got to be subtle about it and slowly layer in those mechanics,” Molyneux said. “The point we introduce monetization depends on the player, and the game maker has to get you into the right mindset.”
So, in short, Peter Molyneux wants to reinvent something, and probably will, but only at 50 percent of what he set out to do. But hey, at least someone’s trying to shake up the status quo.
Godus is currently in beta on Steam Early Access. A full release across Windows PC, Mac OS X, iOS, Linux, and Android is slated for later this year.