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Goichi Suda wants to ‘thoroughly demolish existing Grasshopper traits’ to stay fresh

Posted on March 25, 2014 AT 11:41am

Grasshopper Manufacture CEO Goichi “Suda51” Suda doesn’t want his company associated with any one particular set of “traits” as game makers, the designer told 4Gamer in a recent interview.

“I believe that when it comes to ‘Grasshopper traits,’ people have different ideas [as to what they are],” Suda said (as translated by Siliconera). “Even for us, each staff member at Grasshopper has different ideas.

“Int he midst of that, I personally would like to thoroughly demolish the existing Grasshopper traits, one by one. And by demolishing them, I’d like to propose new ideas, and create new ways to play.”

According to Suda, “there is no creation without destruction,” and it’s this notion of removing the old model to make way for the new that fuels his company.

“I believe what’s most in demand for videogames are titles with bold challenges and something that offers a new way to player,” Suda added. “If we can properly  make a game like that, I’m certain that it will reach out.”

Grasshopper’s most recent project was the stylized hack-and-slash action game Killer Is Dead for PS3 and Xbox 360 (also coming to Windows PC May 9). They are currently working on Lily Bergamo, another hack-and-slash action game, for the PlayStation 4.

Source: Siliconera

Chris Holzworth, News Editor
Chris Holzworth has wanted to write about games all his life. He first cut his teeth writing for enthusiast sites such as RPGFan, and after writing for just about every other enthusiast website he could came across, wound up as EGM's east coast news correspondent (read: editorial intern) before relocating to LA to serve as news editor. You can follow his rants about storytelling on Twitter @manadrive.[Meet the rest of the crew]

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