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The Fullbright Company’s Gone Home is getting a 16-bit “remake” treatment using RPG Maker VX by one Seth Macy, who announced on Twitter that he has the studio’s blessing to do so.

Gone Home, an interactive story/adventure game in which players explore the family home of protagonist Kaitlin Greenbriar upon her return home after a year abroad, is The Fullbright Company’s debut project. The team consists of devs that previously worked on BioShock 2, its Minerva’s Den DLC, and BioShock Infinite. The game was my personal 2013 Game of the Year pick and made it to Josh, Eric, and Matt’s top five.

Gone Home is out now for Windows PC, Mac, and Linux, available for $9.99 through Steam. Check out the screenshots below for a look at  Macy’s JRPG-style 16-bit demake version.

Gone Home Being Reimagined as 16-Bit JRPG with Original Dev’s Blessings

By | 12/24/2013 04:32 PM PT

News

The Fullbright Company’s Gone Home is getting a 16-bit “remake” treatment using RPG Maker VX by one Seth Macy, who announced on Twitter that he has the studio’s blessing to do so.

Gone Home, an interactive story/adventure game in which players explore the family home of protagonist Kaitlin Greenbriar upon her return home after a year abroad, is The Fullbright Company’s debut project. The team consists of devs that previously worked on BioShock 2, its Minerva’s Den DLC, and BioShock Infinite. The game was my personal 2013 Game of the Year pick and made it to Josh, Eric, and Matt’s top five.

Gone Home is out now for Windows PC, Mac, and Linux, available for $9.99 through Steam. Check out the screenshots below for a look at  Macy’s JRPG-style 16-bit demake version.

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