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Gone Home to Gain Free Developer Commentary Track ‘Relatively Soon’

Posted on October 10, 2013 AT 11:21am

Gone Home developer The Fullbright Company plans to add a developer commentary track to their debut title “relatively soon,” writer and designer Steve Gaynor told Rock, Paper, Shotgun.

“We’re working on a commentary mode right now, and we’re going to release that as free DLC,” Gaynor told Rock, Paper, Shotgun. “If you have it on Steam, you’ll just get it. We don’t have a date for it yet, but it’ll be relatively soon. We’re aiming for the short-term, and we’ve already recorded most of it.”

Gone Home launched on Windows PC, OS X, and Linux August 15, and was met with acclaim from critics (this guy right here would’ve given it a 10 had I been able to review it for EGM). The project was Fullbright’s first after its co-creators formed the indie studio. Gone Home is best described as an interactive work of fiction, and tells an intensely personal, intimately human story.

Before forming the studio, the core team members had previously worked on BioShock 2, XCOM: Enemy Unknown, and BioShock Infinite. Co-founders Steve Gaynor, Johnnemann Nordhagen, and Karla Zimonja got a taste for collaborating closely on a project through their work on BioShock 2‘s story-driven DLC, “Minerva’s Den.”

Source: Rock, Paper, Shotgun

Chris Holzworth, News Editor
Chris Holzworth has wanted to write about games all his life. He first cut his teeth writing for enthusiast sites such as RPGFan, and after writing for just about every other enthusiast website he could came across, wound up as EGM's east coast news correspondent (read: editorial intern) before relocating to LA to serve as news editor. You can follow his rants about storytelling on Twitter @manadrive.[Meet the rest of the crew]

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