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Gone Home developer The Fullbright Company plans to add a developer commentary track to their debut title “relatively soon,” writer and designer Steve Gaynor told Rock, Paper, Shotgun.

“We’re working on a commentary mode right now, and we’re going to release that as free DLC,” Gaynor told Rock, Paper, Shotgun. “If you have it on Steam, you’ll just get it. We don’t have a date for it yet, but it’ll be relatively soon. We’re aiming for the short-term, and we’ve already recorded most of it.”

Gone Home launched on Windows PC, OS X, and Linux August 15, and was met with acclaim from critics (this guy right here would’ve given it a 10 had I been able to review it for EGM). The project was Fullbright’s first after its co-creators formed the indie studio. Gone Home is best described as an interactive work of fiction, and tells an intensely personal, intimately human story.

Before forming the studio, the core team members had previously worked on BioShock 2, XCOM: Enemy Unknown, and BioShock Infinite. Co-founders Steve Gaynor, Johnnemann Nordhagen, and Karla Zimonja got a taste for collaborating closely on a project through their work on BioShock 2‘s story-driven DLC, “Minerva’s Den.”

Gone Home to Gain Free Developer Commentary Track ‘Relatively Soon’

By | 10/10/2013 01:21 PM PT

News

Gone Home developer The Fullbright Company plans to add a developer commentary track to their debut title “relatively soon,” writer and designer Steve Gaynor told Rock, Paper, Shotgun.

“We’re working on a commentary mode right now, and we’re going to release that as free DLC,” Gaynor told Rock, Paper, Shotgun. “If you have it on Steam, you’ll just get it. We don’t have a date for it yet, but it’ll be relatively soon. We’re aiming for the short-term, and we’ve already recorded most of it.”

Gone Home launched on Windows PC, OS X, and Linux August 15, and was met with acclaim from critics (this guy right here would’ve given it a 10 had I been able to review it for EGM). The project was Fullbright’s first after its co-creators formed the indie studio. Gone Home is best described as an interactive work of fiction, and tells an intensely personal, intimately human story.

Before forming the studio, the core team members had previously worked on BioShock 2, XCOM: Enemy Unknown, and BioShock Infinite. Co-founders Steve Gaynor, Johnnemann Nordhagen, and Karla Zimonja got a taste for collaborating closely on a project through their work on BioShock 2‘s story-driven DLC, “Minerva’s Den.”

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