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GRID 2 introduces a new system called LiveRoutes which will dynamically change the layout of the track, meaning that each lap will be different from the last so be sure to always stay alert behind the wheel.

Usually in a racing game once you have learned the track layout it becomes second nature and you can move into autopilot, but there’s no chance of that in GRID 2. The LiveRoutes system will dynamically generate new track pieces as the race goes on, for example where there was a long straight one lap there may be a complex set of corners the next.

Of course the setting can be turned off if you prefer your tracks to be non-changing entities.

What do you think of the system? Should more racing games use it? Share your thoughts below.

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About Matthew Bennett

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Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89

GRID 2 LiveRoutes System Offers Dynamic Track Changes

GRID 2 introduces a new system called LiveRoutes which will dynamically change the layout of the track, meaning that each lap will be different from the last so be sure to always stay alert behind the wheel.

By Matthew Bennett | 10/1/2012 05:32 AM PT

News

GRID 2 introduces a new system called LiveRoutes which will dynamically change the layout of the track, meaning that each lap will be different from the last so be sure to always stay alert behind the wheel.

Usually in a racing game once you have learned the track layout it becomes second nature and you can move into autopilot, but there’s no chance of that in GRID 2. The LiveRoutes system will dynamically generate new track pieces as the race goes on, for example where there was a long straight one lap there may be a complex set of corners the next.

Of course the setting can be turned off if you prefer your tracks to be non-changing entities.

What do you think of the system? Should more racing games use it? Share your thoughts below.

0   POINTS
0   POINTS



About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89