GRID 2 introduces a new system called LiveRoutes which will dynamically change the layout of the track, meaning that each lap will be different from the last so be sure to always stay alert behind the wheel.
Usually in a racing game once you have learned the track layout it becomes second nature and you can move into autopilot, but there’s no chance of that in GRID 2. The LiveRoutes system will dynamically generate new track pieces as the race goes on, for example where there was a long straight one lap there may be a complex set of corners the next.
Of course the setting can be turned off if you prefer your tracks to be non-changing entities.
What do you think of the system? Should more racing games use it? Share your thoughts below.