Star Wars Battlefront II‘s aggressive monetization just got a little worse. Players are now learning the game’s Arcade cooperative challenge mode limits the number of credits you can earn per day.
Earning enough credits to unlock any reasonable amount of the game’s content is already a tedious grind, as recently detailed by a Reddit user who calculated the amount of credits players generally earn in matches and compared it to the cost of specific content. It was reassuring to learn players could switch things up with the game’s cooperative Arcade mode and still earn credits, until Game Informer’s Andrew Reiner made it known that the mode eliminates players’ credit rewards after a certain amount is earned in a given time limit, forcing them to come back after a set amount of time if they want more.
The worst part of the game is this: You are limited on credits earned in Arcade mode. “More credits available in 14 hours” pic.twitter.com/8NOTvby2hl
— Andrew Reiner (@Andrew_Reiner) November 13, 2017
Following the recent outcry over the cost of in-game hero characters and the calculated lack of player friendliness in the game’s economy, EA attempted to save face by reducing the cost of the Hero characters by an impressive 75 percent. It is a step in the right direction for Battlefront II, but the game’s economy making the competitive multiplayer a smoother ride for those that spend more money still has the general community on edge.
Star Wars Battlefront II will launch November 17th for all PlayStation 4, Xbox One, and PC players, but those that picked up the game’s Deluxe Edition can start playing today.
Source: VG 24/7