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Guild Wars 2 megaserver system announced, wave goodbye to overflows

Posted on April 2, 2014 AT 06:46am

ArenaNet has announced that is overhauling how its severs work with Guild Wars 2‘s feature pack release on April 15 with the introduction of megaserver technology.

Basically, players will no longer be separated onto different versions of the same map for each server. From now on all players will be placed on the same map, and new maps will be created as needed. This means that players will encounter more people while out in the world and are more likely to get placed on the same map as party members or guild mates.

“This new system takes your party, guild, language, home world, and other factors into account to match you to a version of the map you’re entering. This will increase the odds that you’ll see the same people more often and play with people of similar interests,” ArenaNet explains.

“With megaserver technology, there are as many copies of a map as are needed to comfortably hold the population of players in that map at a given time. Rather than having a separate map copy for each home world and artificially limiting the amount of fellow adventurers you see, the megaserver system brings players together and dynamically opens up new map copies as necessary.”

This new system means that overflows are a thing of the past as from now on all maps will be exactly the same in terms of capacity. “The megaserver system means you won’t encounter overflow maps anymore. All maps are now created equal, and the system tries very hard to always make a meaningful choice for you by keeping an appropriate number of maps open at all times. In this way, our megaserver technology can accommodate our large population and its fluctuation around world events.”

The megaserver system will take into account your party, guild, language, home world, and the map copy where people you like to play with can be found, and will then give you a score based on this data. The player will then be placed on the map that best fits your score.

From April 15 this new system will be rolled out to all level 1-15 maps, main cities, and the PvP lobby. Other maps will get the megaserver treatment later in 2014.

You can read more about this new system here.

Matthew Bennett, Associate Editor
Matthew Bennett finally got his big break with EGM three years ago, following years of volunteer work for various sites. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Follow him on Twitter @mattyjb89. Meet the rest of the crew.

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