As promised, SOF Studios has released a new video for H-Hour: World’s Elite showing the graphical upgrade that the game has undergone since the switch to Unreal Engine 4 was made.
H-Hour: World’s Elite is a tactical, team-based, military shooter, and spiritual successor to the early SOCOM games. The game will feature six maps, four new gameplay modes, and comprehensive community-building/clan management tools at launch.
SOF made the decision to switch to Unreal Engine 4 back in June and has been hard at work porting the game over since then. “A few weeks ago we stopped all work on the proof of concept. We had passed the point of diminishing returns. We had all the gameplay in place that we could reasonably expect and perhaps more significantly, we could not make the game look any better in Unreal 3,” creative director David Sears wrote.
“Certainly there are artists and programmers out there that could do that but the proof of concept was never about the look. It was all about the way the gameplay feels. I don’t want anyone to think that I am belittling any of the work Russ and the contributing artists did—not by a long shot. There is simply an upper limit on visual fidelity that can be inexpensively achieved in a last generation engine. So we dove into Unreal 4 to learn the tools and to get started on the transition from Unreal 3 to Unreal 4.
“As I’ve mentioned before (somewhere), we have been focused on recreating the church area from the proof of concept,” Sears added. “This location was never really completed so it stood to gain the most from some production love. Jake, our local modeler, volunteered several days a week to build new props. Kevin imported and set up the original assets. I went insane with placement of objects and materials. What we created is a decent start but I think only hints at what we can hope to achieve in the final game.”
H-Hour: World’s Elite is in development for PlayStation 4 and PC.