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Daybreak Game Company has released a new update for the PlayStation 4 version of H1Z1: Battle Royale.

The update attempts to combat the large number of cars being used in the final circles by making them easier to destroy, halving the initial fuel that they start with, and increasing fuel consumption. However, the time that cars take to explode while on fire has been increased to give players time to escape.

As well as the above changes, the update also randomizes lighting in each game, increases the deadliness of the Airstrike Signal, updates the vehicle HUD, and adds more variety to where the game ends. Read the full patch notes below:

Updates

  • To help combat the number of cars currently present in the final few gas rings, we’ve made some changes to vehicles:
    • Cars are now easier to destroy with most weapons. Pistols take roughly 15% less shots to disable, while rifles take around 26% less. However, SMGs and shotguns now take 11% MORE shots to disable a car.
    • Because cars are now easier to destroy (especially in Fives where a whole team can concentrate their firepower), we’ve toughened them up while they are on fire. This is to provide enough time for a team to get out.
    • Vehicle fuel changes – we’ve halved the initial amount of fuel cars start with, EXCEPT for the ATV which now has double its starting amount. In addition, normal driving will consume fuel roughly 50% faster and boosting (L1) will consume about 25% more.
  • Added lighting variety – each match will now randomly start with either a sunny, dusky, or foggy climate.
  • Tweaked the Airstrike Signal to make it more deadly – now you can get hit by every bombing wave.
  • Dead zone slider adjustment – found under Settings, this will allow you to tune how large or small the dead zone is on your controller. Please note that this option affects both analog sticks.
  • Vehicle HUD – this update brings a new, cleaner vehicle HUD that should be easier to read.
  • Polish for quick throw – cleaned up the quick throw for grenades so that it looks better visually (no gameplay impact).
  • More variety for end zones – now matches should end in cities far more often than previously.
  • The ghillie suit has been added to any Military Crates that contain the M40, and sometimes appears with the Scout Rifle as well.
  • Added server messaging before logging in – now, if the server is down, you should see a message displayed before you reach the main menu.

Bug Fixes

  • Weapons without scopes no longer briefly appear invisible after throwing a grenade then aiming down sights.
  • Characters no longer appear to be throwing their equipped weapon when quick-throwing.
  • Emotes are now correctly interrupted when entering a downed state.
  • Boost prompt is now only displayed on the vehicle HUD for drivers (not passengers).
  • Credit is now given for 4th and 5th place for the Skilled Squad Challenge.
  • Restoring default controls now correctly sets the controller dead zone option to 20%, and Aim Acceleration to Linear.
  • “Sights” sensitivity option now affects the Riot Shotgun.
  • Character no longer gets stuck when entering the “Match Found” phase while in Customization.
  • Blue Camo Tactical Helmet no longer occasionally turns into a motorcycle helmet.

Finally, the Aurora Bundle is now available to purchase from the in-game store. This new bundle includes a complete outfit and a shotgun skin.

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About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89

H1Z1: Battle Royale PlayStation 4 update makes vehicles less effective

A new update for H1Z1 on PlayStation 4 attempts to adjust the vehicle meta that dominates the late game.

By Matthew Bennett | 07/13/2018 05:21 AM PT

News

Daybreak Game Company has released a new update for the PlayStation 4 version of H1Z1: Battle Royale.

The update attempts to combat the large number of cars being used in the final circles by making them easier to destroy, halving the initial fuel that they start with, and increasing fuel consumption. However, the time that cars take to explode while on fire has been increased to give players time to escape.

As well as the above changes, the update also randomizes lighting in each game, increases the deadliness of the Airstrike Signal, updates the vehicle HUD, and adds more variety to where the game ends. Read the full patch notes below:

Updates

  • To help combat the number of cars currently present in the final few gas rings, we’ve made some changes to vehicles:
    • Cars are now easier to destroy with most weapons. Pistols take roughly 15% less shots to disable, while rifles take around 26% less. However, SMGs and shotguns now take 11% MORE shots to disable a car.
    • Because cars are now easier to destroy (especially in Fives where a whole team can concentrate their firepower), we’ve toughened them up while they are on fire. This is to provide enough time for a team to get out.
    • Vehicle fuel changes – we’ve halved the initial amount of fuel cars start with, EXCEPT for the ATV which now has double its starting amount. In addition, normal driving will consume fuel roughly 50% faster and boosting (L1) will consume about 25% more.
  • Added lighting variety – each match will now randomly start with either a sunny, dusky, or foggy climate.
  • Tweaked the Airstrike Signal to make it more deadly – now you can get hit by every bombing wave.
  • Dead zone slider adjustment – found under Settings, this will allow you to tune how large or small the dead zone is on your controller. Please note that this option affects both analog sticks.
  • Vehicle HUD – this update brings a new, cleaner vehicle HUD that should be easier to read.
  • Polish for quick throw – cleaned up the quick throw for grenades so that it looks better visually (no gameplay impact).
  • More variety for end zones – now matches should end in cities far more often than previously.
  • The ghillie suit has been added to any Military Crates that contain the M40, and sometimes appears with the Scout Rifle as well.
  • Added server messaging before logging in – now, if the server is down, you should see a message displayed before you reach the main menu.

Bug Fixes

  • Weapons without scopes no longer briefly appear invisible after throwing a grenade then aiming down sights.
  • Characters no longer appear to be throwing their equipped weapon when quick-throwing.
  • Emotes are now correctly interrupted when entering a downed state.
  • Boost prompt is now only displayed on the vehicle HUD for drivers (not passengers).
  • Credit is now given for 4th and 5th place for the Skilled Squad Challenge.
  • Restoring default controls now correctly sets the controller dead zone option to 20%, and Aim Acceleration to Linear.
  • “Sights” sensitivity option now affects the Riot Shotgun.
  • Character no longer gets stuck when entering the “Match Found” phase while in Customization.
  • Blue Camo Tactical Helmet no longer occasionally turns into a motorcycle helmet.

Finally, the Aurora Bundle is now available to purchase from the in-game store. This new bundle includes a complete outfit and a shotgun skin.

0   POINTS
0   POINTS



About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89