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Half-Life 2′s City 17 recreated in Unreal Engine

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Posted on April 3, 2014 AT 07:21am

A member of the Polycount forums has recreated Half-Life 2′s City 17 using the Unreal Development Kit (Unreal Engine 3).

Forum user “Logithx” published the screenshots (below) showing off the visual upgrade. He notes that there is still a lot of stuff to do in this recreation, such as the exterior, the interiors of the trains, and various props need adding. The creator also mentioned plans to convert the project to Unreal Engine 4 in the future.

“I’m working every day to port this to the new Unreal Engine 4 but as I mentioned in my original post there’s lots of work that was unfinished not to mention that I have to redo all the materials and many textures because of the awesome physically-based shading in Unreal Engine 4,” he wrote. ”There’s a lot more content in this level that I haven’t shown yet and I probably won’t until it’s all finished.

“Yes, everything was rebuilt from the ground up, including high-poly’s and all the stuff that goes with,” the creator added. “No original Half-Life 2 material will be used (except for Dr.Breen’s face and the Combine insignia).”

Via: Softpedia

Matthew Bennett, Associate Editor
Matthew Bennett finally got his big break with EGM three years ago, following years of volunteer work for various sites. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Follow him on Twitter @mattyjb89. Meet the rest of the crew.

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