Posted on April 9, 2012 AT 07:55am
THE BUZZ: New Halo 4 multiplayer details have appeared online, revealing a new mode called Spartan Ops, and a new form of currency.
The details come courtesy of the latest issue of Game Informer (via NeoGAF) and reveal that Firefight has been dropped for co-op missions called Spartan Ops. The full details are below:
-Spartan Points is the new currency system in Halo 4. They will buy things such as armor, armor abilities, Spartan Ops missions (see below), and more.
-From how it was described, think of Spartan Ops like Spec Ops from Modern Warfare but with a storyline. They will span out over several months, encouraging players to return to the game. Game Informer said that Spartan Ops will be comparable in scope and size to the in single-player storyline.
Why Reds Fight Blues
-They fight in something called the UNSC Infinity. The UNSC Infinity is a 3km long ship sent into deep space on a mission. It contains a virtual reality sector that creates the multiplayer experience.
-So not only is sprint in the game, but it is a standard armor ability. You do not need to pick it up, it will always be available. You do not need to buy it with your Spartan Points, you will always have it equipped no matter what. So essentially, you can have two armor abilities.
-Ever wanted to be super man? Now you can! See through walls with your x-ray vision! I can’t say I hate this armor ability, I haven’t used it yet. I’m hoping it comes with its weaknesses and it discourages camping. Sorry guys, but camping in Halo 4 will not be a legitimate tactic.
Returning Armor Abilities
-The hologram, jetpack, and active camo will make a return in Halo 4. It didn’t elaborate on the abilities, but you can probably assume they’ll be about the same.
Elites Not Returning to Multiplayer
-Not much detail was given as to why elites will not see multiplayer combat, it was stated in a picture caption. The caption reads, “Competitive multiplayer focues on the Spartan IVs. Elites will not be playable.
-Now the article itself did not talk about grenades, but I noticed in the picture the Spartan had 4 grenade options. I assume the plasma grenade will return as seen from an explosion in the picture and the frag grenade will most definitely return as seen by the Halo 4 first look video.
-Once again, no explanation why aside from a picture caption. The caption read, “Halo 4′s campaign is still playable with four players online (in reference to Spartan Ops, ensuring players that Spartan Ops will not replace the campaign co-op experience). 343 Industries has no plans to include a dedicated Firefight mode.
-Regicide is a variation of free for all. I think it’s similar to VIP. Regicide, as stated by the article, “sets the leading scorer as the king. Every opponent that the king kills raises his bounty; other players have to kill the king to claim the reward.”
Distraction and Revenge Medals
-Don’t feel bad anymore for not killing a single person in the game, you can get a medal for being a distraction! Oh, you just got killed and now you’re raging at that player? Calm down and get rewarded for hunting down the guy that just killed you!
Let me make it clear that I do not necessarily see these medals as bad. They just may reward people that don’t actually deserve one.
No More Weapon Camping
-One the skills that separated veteran players from inexperienced players was the ability to time power weapons’ spawns. In Halo 4, this will be near impossible. Weapons drop down in drop pods at random locations around the map. Quoted from the article, “This gives the matches other focal points, and it also helps alleviate the advantage longtime players always used to have over newer recruits; the best weapons are not always going to be found at the same spawn locations.” Unless there is a distinguishable skill gap between players, I most definitely do not like this idea.
No More Respawn Delay
-Immediately after you die, by tapping the X button you are sent back into the match. Now let’s contemplate why this might be bad. Let’s say Halo spawns are… not so great. A skilled player out BRs/DMRs/whatevers a unskilled player. Now that unskilled player can immediately respawn and find you before your shields even regenerate! I understand 343 is trying to speed up the game, but they must understand the consequences of instant spawns.
Joining In-Progress Games
-So to solve the quitting problem, 343 implemented the ability to join games that are in-progress. My question is are we going to have the ability to search for games starting up instead? It infuriates me to join a game at the last possible second, not even offering me the chance to play.
EGM’s TAKE: There’s a lot to take in here. First Spartan Points are basically just the Credit system used in Reach, however it appears as if their use has been expanded from simply buying aesthetic upgrades, with items such as armor upgrades and missions available to purchase. Spartan Ops appears to be similar to Call of Duty’s Spec Ops except they will be used as a separate story to the campaign instead of just one off missions. This will be a fantastic way of keeping players interested in the game and will give them a reason to return every so often to play the next mission.
The removal of Firefight will be met with a confused reception by fans we feel. It was one of the more popular game modes in Reach, and was a fantastic way for players to play together without having to run through the campaign. Hopefully Spartan Ops can offer the same level of enjoyment. It seems that 343 is really looking to reinvent the franchise and make it their own with new game modes, currencies and multiplayer upgrades that should make Halo 4 the best entry in the series so far.
What do you think of the addition of Spartan Ops? Will you miss Firefight? Let us know in the comments below.
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