Halo 4 developer 343 Industries has detailed several changes that will be made to weapons and vehicles in the game in a new update.
The DMR is a powerful fan-favorite weapon, which makes the developer reluctant to mess with its balance. Instead the team is going to balance the rest of the game’s weapons up to match the DMR to prevent angering fans.
“Looking at the DMR, we currently feel that the kill time should remain unchanged, as the weapon has become a clear favorite among the community due to its reliability and consistency. So tuning the Battle Rifle, LightRifle and Carbine against this weapon presented quite a challenge,” the latest Halo bulletin explained.
The following changes are planned:
Right now, we feel that the mid-range role of this weapon is undermined by the strength of the DMR. To combat this, we are looking at decreasing the kill time for the Battle Rifle through various tweaks. This means testing a “4-shot BR” (currently, the Battle Rifle takes 5 bursts to kill) with a reduced rate of fire, though these changes are not final.
At this time, we have adjusted the range at which the reticle turns red to match the DMR.
The Carbine has been adjusted to take one less shot to kill, bringing it to a 7-shot kill. This change was applied because we felt that players who used this weapon and took the time to become skilled with it were not rewarded due to the weapon’s kill time.
343 is also planning on upping the damage of the Warthog and Mantis’ chain-guns to make them a more viable option in combat.
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