It took over two years to get Halo 5 running at 60 frames per second at higher resolutions, but now that the Xbox One X is already out, Halo 6 is looking to launch with that feature.
According to a job listing posted by developer 343 Industries, the next “big Halo shooter experience” is looking to launch with native 4K support while maintaining a consistent 60 frames per second.
The listing, which was posted in March 2018, is for a lead graphics developer who “will drive graphical innovation and produce amazing systems and visuals for our entire future [first-person shooter] Halo experiences” and has a passion for “stunning 60 Hz 4k graphics.”
While the specific wording particularly avoids calling the game Halo 6, it seems pretty obvious the listing is describing Halo 6. The only other possibility would be the unconfirmed, mysterious Halo VR experience.
Halo 5 somewhat infamously launched with dynamic resolution that targeted 1080p but rarely reached that benchmark in order to maintain a steady 60 FPS. So while a 4K 60 FPS Halo 6 might seem like a given, it’s still good to hear that 343 Industries is targeting those benchmarks from the outset.
Halo 6 was conspicuously absent from E3 2017, and members of 343 Industries said back then that we’d be waiting some time for our first glimpse of the next Halo shooter. We’ll have to wait a couple more months to see if Halo 6 will debut at Xbox’s E3 2018 showing, which promises to be bigger and more spacious than ever. At the moment, we know next to nothing about the title other than it will redirect its focus back to Master Chief and will feature split-screen multiplayer and full LAN support.
As for when Halo 6 will launch, that’s anyone’s guess. Perhaps its release will coincide with the premiere of the Halo TV show, which is scheduled to enter production in October 2018.
Source: Game Rant