Microsoft and Creative Assembly have revealed a new multiplayer game mode for Halo Wars 2 called Blitz.
The mode is a hybrid between a card-collecting and real-time strategy game and sees players creating decks of 12 from card packs earned by playing through the Halo Wars 2 campaign, as well as daily challenges.
“Every leader will have access to this shared pool of cards that complement their specific playstyle,” a post on Xbox Wire explains. “Each leader can have up to three different decks, and each card features a unit that you can deploy on the battlefield in real-time throughout the course of the match. All units carry an energy cost: the more powerful the unit, the more expensive they will be to deploy on the field.”
“What we wanted to do is make this a non-intimidating mode. It was important that if a player wanted just one deck to pick their favorite units, that should be a viable strategy,” Oli Smith, Project Lead on Blitz at Creative Assembly, said. “We didn’t want to start where, ‘For this map I’ll need this deck, and for this mode I’ll have to have this one.’ A lot of the depth comes into the deck building, so we didn’t want to overwhelm people by having too many other variables.”
Two variations of Blitz will be available at launch: Firefight and PvP. Firefight is a wave-based PVE mode against ever-increasingly difficult enemies, while PvP will have custom ranked and unranked matches across 1v1, 2v2, or 3v3 matches.
“We hope people appreciate that Blitz is something we’re really trying to do something new with RTS and bring that forward and really think about,” Max Szlagor, Design Lead for Blitz on Halo Wars 2, added. “MOBA’s were an evolution of RTS, but they’ve been around for a while and now it’s time to start thinking what are other really cool things you can do in the RTS space? That’s really the space where Blitz mode fits in.”
Halo Wars 2 launches February 21st for Xbox One and Windows 10 PCs.
Source: Xbox Wire