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Heavy Rain Grossed $100M, Proves Innovation Profitable to Quantic Dream

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Posted on April 19, 2013 AT 10:27am

Quantic Dream’s co-CEO says that Heavy Rain’s $100M grossed proves that innovation is not unprofitable.

During the Digital Dragons games festival in Krakow, reported by GamesIndustry.biz, Quantic Dream co-CEO Guillaume de Fondaumiere pointed out how Heavy Rain’s sales prove that developers should “stop thinking that innovation rhymes with unprofitable.”

“Let’s say it’s $22 million to produce,” he said. “With marketing it’s maybe $30 million. With distribution, $40 million. Sony earned $100 million with the game, so it’s very profitable. Heavy Rain was the ninth best selling game in the year it was released, so we made the top ten.”

“Its true of Journey, too,” Fondaumiere added. “I don’t know the details of the budget, but I know from speaking to members of thatgamecompany that it was a profitable game for them and for Sony.”

Source: Games Industry

Chris Holzworth, News Editor
Chris Holzworth has wanted to write about games all his life. He first cut his teeth writing for enthusiast sites such as RPGFan, and after writing for just about every other enthusiast website he could came across, wound up as EGM's east coast news correspondent (read: editorial intern, a fancy phrase for "slave") before relocating to LA to serve as news editor. [Meet the rest of the crew]

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