My Games
New Games
Top Games

Heavy Rain Grossed $100M, Proves Innovation Profitable to Quantic Dream

Posted on April 19, 2013 AT 10:27am

Quantic Dream’s co-CEO says that Heavy Rain’s $100M grossed proves that innovation is not unprofitable.

During the Digital Dragons games festival in Krakow, reported by, Quantic Dream co-CEO Guillaume de Fondaumiere pointed out how Heavy Rain’s sales prove that developers should “stop thinking that innovation rhymes with unprofitable.”

“Let’s say it’s $22 million to produce,” he said. “With marketing it’s maybe $30 million. With distribution, $40 million. Sony earned $100 million with the game, so it’s very profitable. Heavy Rain was the ninth best selling game in the year it was released, so we made the top ten.”

“Its true of Journey, too,” Fondaumiere added. “I don’t know the details of the budget, but I know from speaking to members of thatgamecompany that it was a profitable game for them and for Sony.”

Source: Games Industry

Chris Holzworth, News Editor
Chris Holzworth has wanted to write about games all his life. He first cut his teeth writing for enthusiast sites such as RPGFan, and after writing for just about every other enthusiast website he could came across, wound up as EGM's east coast news correspondent (read: editorial intern) before relocating to LA to serve as news editor. You can follow his rants about storytelling on Twitter @manadrive.[Meet the rest of the crew]

Partner Pages


8840 Wilshire Blvd.,
Third Floor,
Beverly Hills, CA 90211

© 2015 EGM Media LLC. All rights reserved. Trademarks belong to their respective owners.
Website Interface © 2012 EGM Digital Media, LLC.