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Heavy Water Kickstarting Their Open World Toolset, Axis Game Factory

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Posted on January 9, 2013 AT 05:56pm

In the same vein as Enterbrain’s RPG Maker, Heavy Water hopes to give everyday gamers the power to create open world games of their own with the Axis Game Factory.

To accomplish this, Heavy Water turned to Kickstarter earlier this month, hoping to crowdfund $400,000 by February 4 to get their toolset off the ground and released for Windows, Mac OS X, and Linux.

As described on the Kickstarter page, the Axis Game Factory will offer the following features:

  • Full GUI scene and gameplay editing tools
  • Extensive art asset libraries for terrain, foliage, structures, props, atmospheres, characters, lights, and more from different art styles
  • Ability to create custom models from separate pieces to use just like any other art asset in your toolbox
  • Every saved file, scene or model, saves the history so even after you’ve closed and opened the file you can undo and redo the entire file
  • Positional NPC’s that can be configured by altering variables via sliders, attaching animations, voice acting, way points, and sound effects
  • Positional enemies that can be configured with variables via sliders same as NPC’s plus variable for aggressiveness, strength, etc.
  • Scene linking between your different environments to give your game a larger than life feel, linking environments by start and end points

Head over to the Kickstarter page for more information—like the rewards for backing the project.

Here’s the project’s info-trailer:

Source: Axis Game Factory Kickstarter

Chris Holzworth, Editorial Intern
Chris Holzworth has wanted to report on and critique games all his life. He first cut his teeth writing for enthusiast sites such as RPGFan, then took a break from gaming to study English, creative writing, and linguistics at Rutgers University. Started out as EGM's obligatory east coast correspondent before selling out and moving to the west coast. Chris is particularly keen on examining narrative structure, character development, and writing in video games. Frequently opens mouth, inserts foot, often where twittery things happen: @chrisholzworth. Meet the rest of the crew.

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