Mike Rayner, technical director for The Coalition, has shared a few of the PC-exclusive features that will be included in Gears of War 4.
“Our focus on PC is to deliver a highly optimized, customization experience first and foremost,” Rayner told Digital Foundry.
“Support for v-sync tearing has recently come to UWP and we will be able to offer proper unlocked frame-rate support that gamers expect on day one. With Unreal Engine 4 and our own custom modifications, we can take much better advantage of multiple CPU cores, alleviating the game from being CPU-bound and allowing more room for the GPU to shine with enhanced visual quality or higher framerates. Single-player will not be locked to 30fps on PC.”
The PC version of the game will feature dynamic resolution support, increased texture resolution, a benchmark mode, full keyboard and mouse support, full button remapping, and a number of other video options.
“Today we sit at 28 different settings and we’re thinking of ways to add more for people to really have full control,” Rayner added. “Along with more settings, we’re putting extra time into making it clear what impact a setting will have on GPU/CPU/VRAM so there is a clear correlation between a setting change and its performance impact.”
Gears of War 4 launches October 11th for Xbox One and Windows 10 as an Xbox Play Anywhere Game. This means that the game will support cross-buy and cross-saves across both platforms.
Source: Digital Foundry