Destroying a part of Fallout 76‘s map with nukes isn’t apparently just a gameplay mechanic, but it seems to be the driving force of the game’s main quest, according to a recent report.
Developer Bethesda Game Studios revealed most of the details covered in a recent Game Informer article at QuakeCon 2018, but one of the new details that’s emerged from this report is how nukes will play into the main quest.
The main quest will start when you leave Vault 76. The Overseer of that vault will then send you a prerecorded transmission that will task you with traveling across West Virginia to ultimately launch the nukes. It sounds like the main quest, as happens with any Fallout game, will use this main goal as a launching-off point to branch off into different directions to unravel a “lengthy, multipart story” told via holotapes and terminals.
How lengthy? It sounds like you’ll have to put a decent amount of hours into the main story if you want to complete it. According to the article, players will have to be of a higher level if they want to reach the end of the story. This seems like it will play into what areas of the maps you can safely (relatively speaking) traverse, as different regions of the map will have level ranges. The player who enters a region first will determine that level of that specific region. For example, a higher-level region might range from level 40 to level 60, so if a level 50 player enters that region first, the region will become a level 50 region. It’s unclear if that’s the highest level range in the game, but it seems to be one of the higher ones.
In addition to the main quest, players will also have side quests, events, and locations to explore. When a player gets close to a location that contains a quest, the game will notify them to search the area. Events, on the other hand, are random multiplayer moments that will task players with completing a certain objective, like escorting robots to a different part of the map. These events sound like the only part of the game that will really require players to team up and work together, as most of them can’t be completed by a lone player. Everything else, from the main quest to the other side quests you’ll find, seem to be solo-friendly.
Thankfully, one of the details that Bethesda revealed during QuakeCon was that PvP can only be initiated if both players agree to it. If one player shoots another player, it will do minimal damage until the other player shoots back. Thankfully, this is turned off during random events, so players can’t accidentally start a war while they’re fighting a giant, irradiated mutant.
Fallout 76 launches on November 14th for Xbox One, PlayStation 4, and PC. If you want to get into the B.E.T.A., you’ll have to preorder the game, but it’s looking likely that progress will transfer over to the main game.