DICE and EA might have pushed back Battlefield V‘s release date, but its open beta is still expected to launch next week. In an effort to create more open communication between itself and its players, DICE has recently added patch notes that detail fixes and changes between the game’s previously held closed alphas and the upcoming beta.
One of the biggest takeaways from the patch notes is that DICE is paying close attention to TTK (time-to-kill), player visibility, player movement, and the new animation-based revive system.
One of the most talked-about topics in the closed alpha feedback forum was TTK. According to the patch notes, DICE is trying to bring TTK more in line with Battlefield 3, though right now it seems to more closely resemble Battlefield 4, according to numbers that DICE provided.
Player visibility was also a hot topic from the closed alpha, as the amount of detail in each level made it hard for some players to distinguish enemy players from the background. DICE is adding rim lighting to enemy soldiers in the open beta to make it easier to spot and track them, which is especially helpful considering DICE has severely nerfed the series’ spotting system. DICE is also looking into ways to better help players distinguish between friendly and enemy players.
The revive system will see a significant buff in the open beta. DICE has reduced revive time across the board, most significantly in the new “buddy revive system” that lets players revive squadmates regardless of what class they’re playing. Not only is that revive system now over a second faster, but it will also completely restore the revived player’s health, instead of only giving them 30 HP at the start.
The patch notes also gave us our first look at how player progression will really work in Battlefield V. Players will earn specific ranks for whatever Tides of War chapter is currently running, an overall Career rank, separate ranks for each class. Weapon progression will be based on how often and effectively you use each specific weapon, though how you earn those weapons is still somewhat unclear. It appears that playing as a certain rank will unlock guns for that rank and place those guns in your Armory. Strangely, it appears as if you can unlock duplicates for each weapon, and that the decisions you make when it comes to each weapon’s progression tree are locked in. It seems DICE is still testing this system.
Planes are also seeing a buff. Overall damage has been increased, making machinegunners and bombs more efficient. Spotted enemies will show up from further away, and planes can now unlock a skill that gives them spotting equipment.
These are the highlights, but you can check out the full patch notes on in the official forum post. The open beta launches on September 6th (or September 4th for players who preordered).
Battlefield V launches for Xbox One, PlayStation 4, and PC on November 20th.