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Evolution Studios has finally offered a glimpse at Driveclub’s dynamic weather system in two new short videos.

The first video shows a race round the roads of rainy Scotland, while the second offers a look at the rain-soaked forests of Canada. “The clips are all taken from an early demo of the game’s realistic – and fully customisable – weather system, which will be available for DRIVECLUB as a free update for all players shortly after launch,” said Sony’s Fred Dutton.

“Originally we focused on authentic lighting and skies as the tool for you to customize stunning backdrops for fun challenges with your friends. Now, we’re developing a dynamic weather system that plays into all of this, adding another powerful tool to your arsenal,” said Art Director Alex Perkins.

“The cloud cover and conditions you choose will dictate how much snow and rain will fall. The wind direction and speed determines where snow will settle. Then when it stops, the temperature and height of the sun governs how quickly clouds evaporate and roads dry out. We’re really striving for consistency in every detail just like we have done with everything else in the game.”

There won’t just be heavy rain or snow on offer however, during a race the weather can scale, so there may be drizzle, sleet, blizzards, or torrential downpours. “Spots of rain can become torrential downpours or transition into blizzards, quickly or slowly, and when the clouds clear up the tracks will dry out too,” Perkins explained.

“So if you’re in Norway, for example, you’ll face heavier snow when you’re racing atop the mountains and much lighter snow or sleet when you descend to a lower altitude. Lots of things play into this, like elevation, wind speed and temperature. We can even adjust all the way to zero visibility conditions too – the only limit will be the need to balance things for fun and usability.”

There will also be more extreme weather conditions, such as thunder and lightning. “Deafening thunder storms with flashes of fork lightning are what we’re aiming for. Our intention is to make this as immersive and exciting as we can.”

Of course, the weather won’t just be something pretty to look at, it will also have an impact on the cars. “As you’d expect, weather is a game changer,” he added. “When your tires get wet it’s harder to brake and easier to drift, which has a big effect on how you race and score fame for your club.

“It’s not just the handling that changes though, visibility can also change massively and impact on how the game plays too, especially at night when you’ve got your windscreen wipers going like crazy and your headlights are reflecting on the snowflakes ahead of you to blanket the sky in white.”

Driveclub is set to launch October 7 exclusively on PlayStation 4.

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About Matthew Bennett

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Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89

Here’s your first look at Driveclub’s dynamic weather system in action

By Matthew Bennett | 07/8/2014 09:58 AM PT

News

Evolution Studios has finally offered a glimpse at Driveclub’s dynamic weather system in two new short videos.

The first video shows a race round the roads of rainy Scotland, while the second offers a look at the rain-soaked forests of Canada. “The clips are all taken from an early demo of the game’s realistic – and fully customisable – weather system, which will be available for DRIVECLUB as a free update for all players shortly after launch,” said Sony’s Fred Dutton.

“Originally we focused on authentic lighting and skies as the tool for you to customize stunning backdrops for fun challenges with your friends. Now, we’re developing a dynamic weather system that plays into all of this, adding another powerful tool to your arsenal,” said Art Director Alex Perkins.

“The cloud cover and conditions you choose will dictate how much snow and rain will fall. The wind direction and speed determines where snow will settle. Then when it stops, the temperature and height of the sun governs how quickly clouds evaporate and roads dry out. We’re really striving for consistency in every detail just like we have done with everything else in the game.”

There won’t just be heavy rain or snow on offer however, during a race the weather can scale, so there may be drizzle, sleet, blizzards, or torrential downpours. “Spots of rain can become torrential downpours or transition into blizzards, quickly or slowly, and when the clouds clear up the tracks will dry out too,” Perkins explained.

“So if you’re in Norway, for example, you’ll face heavier snow when you’re racing atop the mountains and much lighter snow or sleet when you descend to a lower altitude. Lots of things play into this, like elevation, wind speed and temperature. We can even adjust all the way to zero visibility conditions too – the only limit will be the need to balance things for fun and usability.”

There will also be more extreme weather conditions, such as thunder and lightning. “Deafening thunder storms with flashes of fork lightning are what we’re aiming for. Our intention is to make this as immersive and exciting as we can.”

Of course, the weather won’t just be something pretty to look at, it will also have an impact on the cars. “As you’d expect, weather is a game changer,” he added. “When your tires get wet it’s harder to brake and easier to drift, which has a big effect on how you race and score fame for your club.

“It’s not just the handling that changes though, visibility can also change massively and impact on how the game plays too, especially at night when you’ve got your windscreen wipers going like crazy and your headlights are reflecting on the snowflakes ahead of you to blanket the sky in white.”

Driveclub is set to launch October 7 exclusively on PlayStation 4.

0   POINTS
0   POINTS



About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89