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Posting on the Heroes of the Storm news feed yesterday, game director Dustin Browder apologized for comments made during a recent Rock, Paper, Shotgun interview concerning the sexualization of female character designs.

“In a recent interview with Rock, Paper, Shotgun, I responded poorly to a statement the interviewer made about over-sexualized character designs in games,” Browder wrote in a post on the Heroes of the Storm blog. “I want to apologize for that. This is a serious topic and I don’t want anyone to think that I, or anyone else at Blizzard, is insensitive about how we portray our characters.”

In the Rock, Paper, Shotgun interview, which ran last week, Browder dismissed criticisms about character outmoded character designs such as Kerrigan’s, saying that the team isn’t “running for President. We’re not sending a message. No one should look to our game for that.”

“Some of these characters, I would argue, are already hyper-sexualized in a sense,” Browder told Rock, Paper, Shotgun. “I mean, Kerrigan is wearing heels, right? We’re not sending a message to anybody. We’re just making characters who look cool. Our sensibilities are more comic book than anything else. That’s sort of where we’re at. But I’ll take the feedback. I think it’s very fair feedback.”

Rock, Paper, Shotgun immediately pressed Browder further, citing how comic books are notorious for poor portrayals of women and asking him about the importance of having all a game’s players feel empowered, not just the male ones. Browder avoided the pressing, and his PR wrangler ended Rock, Paper, Shotgun’s interview.

Heroes of the Storm Dev Apologizes for Sexualized Character Designs Comments

By | 11/25/2013 05:03 PM PT

News

Posting on the Heroes of the Storm news feed yesterday, game director Dustin Browder apologized for comments made during a recent Rock, Paper, Shotgun interview concerning the sexualization of female character designs.

“In a recent interview with Rock, Paper, Shotgun, I responded poorly to a statement the interviewer made about over-sexualized character designs in games,” Browder wrote in a post on the Heroes of the Storm blog. “I want to apologize for that. This is a serious topic and I don’t want anyone to think that I, or anyone else at Blizzard, is insensitive about how we portray our characters.”

In the Rock, Paper, Shotgun interview, which ran last week, Browder dismissed criticisms about character outmoded character designs such as Kerrigan’s, saying that the team isn’t “running for President. We’re not sending a message. No one should look to our game for that.”

“Some of these characters, I would argue, are already hyper-sexualized in a sense,” Browder told Rock, Paper, Shotgun. “I mean, Kerrigan is wearing heels, right? We’re not sending a message to anybody. We’re just making characters who look cool. Our sensibilities are more comic book than anything else. That’s sort of where we’re at. But I’ll take the feedback. I think it’s very fair feedback.”

Rock, Paper, Shotgun immediately pressed Browder further, citing how comic books are notorious for poor portrayals of women and asking him about the importance of having all a game’s players feel empowered, not just the male ones. Browder avoided the pressing, and his PR wrangler ended Rock, Paper, Shotgun’s interview.

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