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Hideo Kojima clarifies spliting MGSV into two parts, speaks on decline of triple-A titles

Posted on March 4, 2014 AT 02:30pm

Metal Gear creator Hideo Kojima has been rather enigmaticmore than usual, evenwhen attempting to clarify the purpose of splitting the fifth mainline Metal Gear Solid chapter into two parts. Kojima finally offered some solid reasoning to British game magazine GamesTM, however, explaining that the decision was more about providing a Metal Gear experience to players at the start of the new console generation than anything else.

“I’ll be honest,” Kojima said. “[Splitting MGSV up] wasn’t necessarily a strategic move. The Phantom Pain is roughly 200 times bigger than Ground Zeroes. A game that big wouldn’t be ready for next-gen launch windows, and we didn’t have any Japanese titles that would be available. At that time, the Ground Zeroes portion was almost complete, and a lot of fans were asking for a prologue, so that’s the decision we came to. That was the reasoning behind the move.”

Of course, keeping in mind that Game Informer reports Ground Zeroes takes about two hours to complete, that would imply The Phantom Pain will feature 400 hours of gameplayclearly an exaggeration. Whatever the case, it’s clear that The Phantom Pain will provide the bulk of the experience, and Ground Zeroes is more akin to Metal Gear Solid 2: Sons of Liberty‘s prologue Tanker section.

Kojima also told GamesTM that he wants to reach younger players around the world with Ground Zeroes, those who might have discarded consoles for smartphones in the last few years. “Young people are losing interest in high-end games and focusing on mobile and social titles, especially in Japan,” Kojima said. “I wanted to show people that Japanese high-end games are still worth playing and that big Japanese games still have a future.”

Source: GamesTM

Andrew Fitch, Managing Editor
Andrew Fitch, a proud Japanese RPG and serial-comma enthusiast, has been attending E3 for close to a decade now. His least-proud moment? That time in 2004 when, suffering from utter exhaustion, he decided to take a break on the creepy, dilapidated—and possibly cursed—La-Z-Boy at Konami’s Silent Hill booth. Follow Andrew’s adventures in avoiding cursed furniture at his Twitter feed: @twittch. Meet the rest of the crew.

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